DFFOO [GL] Act 4 Chapter 4 Pt 2 SHINRYU | Bronze Reno Run with Lightning
Event Ticket Challenge Run 5 - Bronze Reno Run with Lightning
Party: Lightning FRBT+3/3 (Raines LD), Iris FRBT+3/3 (Raijin LD), Reno (Keiss LD)
FR Phase: Lightning (2)
FR Echo: Iris (2)
Crystal Passives: U1 (Yellow)
FR Phase 1
Set up Raijin LDCA and Keiss LDCA. Have Iris charge the gauge. The boss should use its force time but Iris' BRV battery should prevent your party from getting broken by it and the Raijin LDCA will block the debuffs. Lightning uses her FR BURST phase on turn 8. Make use of Raines and Keiss LDCA to boost the damage. Summon Ifrit on the last turn of force time.
FR Phase 2
Iris charges the gauge and Lightning goes for her 2nd FR phase. You should be able to bring the boss HP to 1% or killable state. Once your FR phase has ended, have everyone dump their BRV and use their BRV command (Lightning can use HP (Ravager stance)). Let the boss activate its force time to break your entire party. Iris uses her BT aura. With Raijin LD debuff 2nd turn and Iris BT, you should be able to tank the boss HP attacks without any worries :) Deal the finishing blow once you get your turn.
Ifrit summon
Note: Iris and Lightning are EX+3LB with their bloom passive & enhancement boards. Lightning has her BURST+3/3, FR+3/3, LD & the following spheres - her own, Ardyn (RF), & Hope (RF). Iris has her BURST+3/3, FR+3/3, LD & the following spheres - her own, Ciaran (RF), and Ashe (RF). Reno is c90 with no passives equipped so he can equip a call.
UW Weapon: Lightning 5/5 UW, Iris 5/5 UW
HG Armor+: Lightning HG+3/3, Iris HG+3/3
Force Level: Lightning FE30, Iris FE30
Calls: Lightning FRBT+3/3 (Raines LD), Iris FRBT+3/3 (Raijin LD), Reno (Keiss LD)
Score: 2292K (35 Turns)
Video on fight overview: https://youtu.be/WU2m240BKfU
Time codes
00:00 - Intro & Overview
02:38 - ~Commencement of the Fight~
SHINRYU Overview
- The Omega Weiss has 400 million HP each.
- The boss is immune to the Flames debuff
Force Gauge Effects
All: The boss force gauge will charge up to 4% when your party acts
≥ 30%: Increases party Attack, Defense, and Brave Damage by 50%
Force Ability
Reaper++ – Reset from BREAK, AOE BRV+HP. Inflicts Flames debuff (no duration, HP poison (90% max HP), cannot heal HP, cannot increase BRV) on all targets
Force Time | 10 turns
Gains the following enhancements during force time
• Raises Speed and Turn Rate Up by 50%
• Uses Reaper (BRV Gain, AOE melee BRV+HP guaranteed hit) if no red aura is active.
Force Weakness: Use ranged or melee FR ability that deals BRV damage Cancel boss force time
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- Triggers Readying a powerful attack on the next turn will appear when HP drops to 79%, 49%, and 19%.
a) Gains a red aura (Raises own Speed by 100%, immune to KO, HP will not drop below 1).
b) Uses Flare Shell (BRV Gain, AOE BRV + HP attack x2, guaranteed hit)
c) Triggers Calmed Down… (removes red aura) after using Flare Shell
- Rotates between Omega Missile (ST BRV+HP) and generic brave attack as its basic moveset.
Fight Infographic:
https://drive.google.com/file/d/10BO2kgnnrHViYYLhuZllD8gPrCBWcK3R/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/17FUD4pd4nWv3NzGbJMCusc__UODVRtUk/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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