DFFOO [GL] Week 10 2-40 Battle to Defend a Special Somone SHINRYU (LV 3) Green Crystal Run
Rubicante Solo
Party: Rubicante FRBT+3/3 (Gladio LD)
FR used: Rubicante (1)
FR Echo: Rubicante (1)
Difficulty LV: 3 (175mil x 1.5 multiplier = 262.5 mil HP)
Crystal Passives: U1, D3, D6
Rubicante has his speed passives removed.
With Sylph summon, you can almost eliminate the likelihood of freeze debuff from Ice Beam and paralysis from Thunder Beam. However, Fire Beam debuff will still get inflicted from time to time.
Strategy
- Rubi charges the gauge until you are left with 2x S2 left. Use his AA & LD
- Use S2 twice. Use Gladio CA to take the boss force time
- Rubicante uses his BT finisher
- Rubicante uses his FR
- Rubicante use his EX
- Use Gladio LDCA and S1
- Watch the counters end the fight for you :)
Slyph summon, No friend support
Note: Rubicante is EX+3LB with his bloom passives, HG armor & his enhancement boards. Rubicante has his BURST+3/3, FR+3/3, LD & the following spheres - his own, Sephiroth, and Minwu.
UW: Rubicante 5/5
HG Armor+: Rubicante HG+3/3
Force Level: Rubicante FE30
Calls: Rubicante FRBT+3/3 (Gladio LD)
Wave 1: Vanguard Magitek Armor (completed on turn 7)
Score: 5889k
Boss Guide Video: https://youtu.be/f2dgBiIzKto
Time codes
00:00 - Fight Overview
02:38 - ~Commencement of the Fight~
SHINRYU Overview
- The Vanguard Magitek Armor has 175 million HP each
Force Gauge Effects
All: Force Gauge +4% when a player party acts
≥ 10% Increases boss BRV and HP damage resistances by 20%
50%: Triggers Magitek Laser+ (ST BRV + HP Attack, guaranteed hit)
≥ 50% Increases boss BRV and HP damage resistances by 50%
≥ 90% Increases boss BRV and HP damage resistance by 80%
Force Ability
a) Condition met: While ≥ 2 party members BRV ≥ 100% MAX BRV
Hyper Tackle+: Consumes 100% of enemies BRV. Deals HP DMG that reduces all enemies' HP to 50%
(Guaranteed hit, ignore HP nullification effects).
b) Above conditions not met
Hyper Tackle++: Consumes 100% of enemies BRV. Deals HP DMG that reduces all enemies' HP to 50% (Guaranteed hit, ignore HP nullification effects). Applies Paralyze aura
Force Time | 20 turns
Gains the following enhancements during force time
• Heals 80% of HP DMG taken after the turn
Force Weakness: Deal melee FR Cancel Force Time.
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- Basic Moves
a) Use either 1 of 3 following attacks
- Ice Beam+: ST BRV, 50% chance of inflicting 1T Freeze (cannot gain BRV)
- Thunder Beam+: ST BRV, 50% chance of inflicting 1T Paralyze
- Fire Beam+: ST BRV, Inflict 1T Sap (30% of Inflictor MAX BRV)
b) Disaster Beam+: Reset BREAK status, ST BRV+HP Attack
c) Magitek Scatter Beam: Reset BREAK status, AOE BRV+HP Attack
Fight Infographic:
https://drive.google.com/file/d/1TYuDOhLvT91fN9RYo33bMqqxRaddG8pi/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/1J1S_J-1vm_Rda5AReijm5tsLiQP0ofEA/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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