DFFOO [GL] Act 4 Chapter 4 Pt 2 SHINRYU | Vincent Run
Event Ticket Mission Run 4 - Vincent Run
Party: Setzer FR+3/3 (Paine LD), Vincent FRBT+3/3 (Raines LD), Cor FRBT+3/3 (Raijin LD)
FR Phase: Setzer (1)
FR Echo: Vincent (2), Cor (2), Setzer (1)
Crystal Passives: N/A
I was so busy last week that I actually forgot I got Vincent FR on my free pull (lol). He was my one of least-used investments. But it feels great to use him after having him stay on the bench (or coffin lol) for so long.
I have equipped all speed passives for the party.
Calls:
Paine LDCA - to cleanse the debuff on the 2nd boss force time
Raines LDCA - for more launch damage during Vincent BT phase
Raijin LDCA - prevent the debuff on the first force time.
Alexander summon is to heal up the poison effect from the boss' Flames debuff.
Alexander summon
Note: All characters are EX+3LB with their bloom passive & enhancement boards. Vincent has his BURST+3/3, FR+3/3, LD & the following spheres - Kain (RF), Faris (RF), & Irvine (RF). Setzer has his FR+3/3, LD & the following spheres - Papalymo (RF), & Yuffie (RF) x2. Cor has his BURST+3/3, FR+3/3, LD & the following spheres - his own, Gilgamesh, Hope (RF).
UW Weapon: Cor 5/5 UW, Setzer 0/5 UW
HG Armor+: Vincent HG+3/3, Cor HG+3/3, Setzer HG+3/3
Force Level: Vincent FE30, Cor FE30, Setzer FE30
Calls: Setzer FRBT+3/3 (Paine LD), Vincent FRBT+3/3 (Raines LD), Cor FRBT+3/3 (Raijin LD)
Score: 2242K (38 Turns)
Video on fight overview: https://youtu.be/WU2m240BKfU
Time codes
00:00 - Intro & Overview
02:38 - ~Commencement of the Fight~
SHINRYU Overview
- The Omega Weiss has 400 million HP each.
- The boss is immune to the Flames debuff
Force Gauge Effects
All: The boss force gauge will charge up to 4% when your party acts
≥ 30%: Increases party Attack, Defense, and Brave Damage by 50%
Force Ability
Reaper++ – Reset from BREAK, AOE BRV+HP. Inflicts Flames debuff (no duration, HP poison (90% max HP), cannot heal HP, cannot increase BRV) on all targets
Force Time | 10 turns
Gains the following enhancements during force time
• Raises Speed and Turn Rate Up by 50%
• Uses Reaper (BRV Gain, AOE melee BRV+HP guaranteed hit) if no red aura is active.
Force Weakness: Use ranged or melee FR ability that deals BRV damage Cancel boss force time
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- Triggers Readying a powerful attack on the next turn will appear when HP drops to 79%, 49%, and 19%.
a) Gains a red aura (Raises own Speed by 100%, immune to KO, HP will not drop below 1).
b) Uses Flare Shell (BRV Gain, AOE BRV + HP attack x2, guaranteed hit)
c) Triggers Calmed Down… (removes red aura) after using Flare Shell
- Rotates between Omega Missile (ST BRV+HP) and generic brave attack as its basic moveset.
Fight Infographic:
https://drive.google.com/file/d/10BO2kgnnrHViYYLhuZllD8gPrCBWcK3R/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/17FUD4pd4nWv3NzGbJMCusc__UODVRtUk/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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