DFFOO [GL] A Tiny, Icy Smile (Jihl Nabaat LC) SHINRYU | Jihl Nabaat Bronze Carry (Dorgann var)
Event Ticket Mission Run 2 - Jihl Nabaat Bronze Carry (Dorgann var)
Party: Dorgann FRBT+3/3 (Raines LD), Iris FRBT+3/3 (Seymour LD), Jihl Nabaat (Ariciela LD)
FR Phase: Dorgann (1)
FR Echo: Iris (2)
Crystal Passives: N/A
Strategy:
1) Reset until you get Dorgann to go first. Use his BT finisher
2) Iris charge gauge with S1 (till you left with 6). Use LD and select Jihl
3) Use Aricela base call. Jihl use S2
(Trigger 50% gauge threshold)
4) Use S1 to end her turn.
5) Iris charge gauge with S1 till you left 2 and AA.
(Boss use force ability)
6) Iris uses S1. Seymour LDCA to remove the buffs. Use her BT finisher
7) Use Raines LDCA (pull Iris). Dorgann uses his FR
8) Iris uses FR echo. Jihl uses S1 and Iris uses another FR echo
9) Dorgann goes into his BURST phase (S1, S2, EX (select Iris), LD, S2, FR)
(alternate targets, so you can kill them at the same time)
10) Summon Pandemonium. Iris uses EX and pull Dorgann. If they are not dead. Dorgann uses FR echo to finish the job~
Pandemonium summon
Note: Both Dorgann and Iris are EX+3LB with their bloom passive & enhancement boards. Dorgann has his BURST+3/3, FR+3/3, LD, & the following spheres - his own, Xande (RF), Vanille. Iris has her BURST+3/3, FR+3/3 & LD, and the following spheres - Ciaran (RF), her own, & Ashe (RF). Jihl is c90 with no passive equipped.
UW Weapon: Dorgann 5/5 UW, Iris FRBT+3/3
HG Armor+: Dorgann HG+3/3, Iris HG+3/3
Force Level: Dorgann FE30, Iris FE30
Calls: Dorgann FBRT+3/3 (Raines LD), Iris FRBT+3/3 (Seymour LD), Jihl Nabaat (Ariciela LD)
Score: 5273K (10 Turns)
Video on fight overview: https://youtu.be/XGmJ0gzT_kw
Time codes
00:00 - Intro & Overview
02:38 - ~Commencement of the Fight~
SHINRYU Overview
- Both Lightning Manikin and Azure Behemoth have 180 million HP each.
- They don’t have any major resistance
Force Gauge Effects
All: The boss force gauge will charge up to 4% when your party acts
≥ 30%: Increases party Attack, Defense, and Brave Damage by 50%
50%: Triggers Granted buffs and Inflicted debuffs
a) Granted buffs – The boss party gains 100% ATK Up, 100% DEF Up, 30% SPD Up for 5T
b) Inflicted debuffs – Inflicts 80% ATK Down, 80% SPD Down & 80% DEF Down for 5T
Force Ability (Azure Behemoth)
If not under turn disable debuff:
Cutting Edge+ – Reset from BREAK, Dispels 1 buff, AOE BRV+HP. Inflicts Paralysis for 2T. BRV gain (100% INT BRV)
If under turn disable debuff:
Cutting Edge – Reset from BREAK, AOE BRV & BRV gain (100% INT BRV)
Force Time | 10 turns
Gains the following enhancements during force time
• Raises Speed and Turn Rate Up by 50%
Force Weakness: Use melee FR that inflicts a debuff: Cancel boss force time
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- Triggers Quivering with Rage…! When Azure Behemoth HP drops to 69%, 39%, 19%
a) Behemoth will gain a yellow aura
b) If it gets to act, it will gain a red aura on its following turn. The red aura grants the Behemoth 80% INT BRV Up, HP & BRV DMG Resist Up by 80% and last for 10 turns.
c) If it is unable to act, you will trigger “Rage quelled” where the Behemoth will dispel the yellow aura
- Attack rotations
Behemoth – Rotates between Reaper (AOE melee BRV) and generic BRV melee attack.
Lightning Manikin – Uses Flourish of Steel (ST BRV + HP, grants herself Commando buff (ATK and MAX BRV+20%), BRV Regen (80% INT BRV) for 3T.
Fight Infographic:
https://drive.google.com/file/d/1FqsoXhVS__j-Tq8ds4WRA8eZmxQSgCfW/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/1LAxG4W8twznIh0MVYEPddxveCOPdmssg/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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