DFFOO [GL] Act 4 Chapter 4 Pt 2 SHINRYU : Cloud Run
Event Ticket Mission Run 5 - Cloud Run
Party: Cloud FRBT+3/3 (Raines LD), Vincent FRBT+3/3 (Yuna LD), Rem FRBT+3/3 (Keiss LD)
FR Phase: Cloud (2)
FR Echo: Vincent (2), Rem (2),
Crystal Passives: N/A
Cloud has a very nice FR phase (as long as you stun lock and the party does critical brave damage). I end up using his despite Vincent FR giving more boost in terms of the force-time auras. Rem is there to survive the boss Force Time after Cloud has lowered the boss HP to 1%. Activate her BT once the boss is killable. Let the boss take 3 turns and tank like a boss.
Calls
- Raines LDCA - Cloud can't consistently launch a boss in a single target fight.
- Keiss LDCA - I am saving Rem BT to tank the boss attacks. So I have used this for battery on launches
- Yuna LDCA - To cleanse the debuffs from the boss force time :)
Note: The boss can't use Flare Shell when it is paralyzed, so you need to give the boss 4 turns.
Pandemonium summon
Note: All characters are EX+3LB with their bloom passive & enhancement boards. Cloud has his BURST+3/3, FR+3/3, LD & the following spheres - Tifa, Sazh, & Seymour (RF). Vincent has his BURST+3/3, FR+3/3, LD & the following spheres - Kain (RF), Faris (RF), & Irvine (RF). Rem has her BURST+3/3, FR+3/3, LD & the following spheres - her own, Maria (RF), and Wakka (RF).
UW Weapon: Cloud 5/5 UW, Rem 5/5 UW
HG Armor+: Cloud HG+3/3, Rem HG+3/3, Vincent HG+3/3
Force Level: Vincent FE30, Cloud FE30, Rem FE30
Calls: Cloud FRBT+3/3 (Raines LD), Vincent FRBT+3/3 (Yuna LD), Rem FRBT+3/3 (Keiss LD)
Score: 2407K (35 Turns)
Video on fight overview: https://youtu.be/WU2m240BKfU
Time codes
00:00 - Intro & Overview
02:38 - ~Commencement of the Fight~
SHINRYU Overview
- The Omega Weiss has 400 million HP each.
- The boss is immune to the Flames debuff
Force Gauge Effects
All: The boss force gauge will charge up to 4% when your party acts
≥ 30%: Increases party Attack, Defense, and Brave Damage by 50%
Force Ability
Reaper++ – Reset from BREAK, AOE BRV+HP. Inflicts Flames debuff (no duration, HP poison (90% max HP), cannot heal HP, cannot increase BRV) on all targets
Force Time | 10 turns
Gains the following enhancements during force time
• Raises Speed and Turn Rate Up by 50%
• Uses Reaper (BRV Gain, AOE melee BRV+HP guaranteed hit) if no red aura is active.
Force Weakness: Use ranged or melee FR ability that deals BRV damage Cancel boss force time
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- Triggers Readying a powerful attack on the next turn will appear when HP drops to 79%, 49%, and 19%.
a) Gains a red aura (Raises own Speed by 100%, immune to KO, HP will not drop below 1).
b) Uses Flare Shell (BRV Gain, AOE BRV + HP attack x2, guaranteed hit)
c) Triggers Calmed Down… (removes red aura) after using Flare Shell
- Rotates between Omega Missile (ST BRV+HP) and generic brave attack as its basic moveset.
Fight Infographic:
https://drive.google.com/file/d/10BO2kgnnrHViYYLhuZllD8gPrCBWcK3R/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/17FUD4pd4nWv3NzGbJMCusc__UODVRtUk/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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