DFFOO GL (Dimensions' End: Entropy Tier 20) Sephiroth BT, Rude LD, Guy LD
Without Lightning or Noctis, in order to survive the onslaught of the first wave, you need to be Rude and Tough. Sephiroth exhibits 2 of them.
If you need help on clearing Dimensions End Entropy, you can check out this guide.
https://drive.google.com/file/d/15o91DhA1UqrZ8ND7K0HvsrSbu4IMAVwA/view?usp=sharing
Diabolos summon
Note: All 3 characters are EX+3LB with their bloom passives and their enhancement boards. Sephiroth has his BT, his LD, his HG armor, and the following spheres - his own, Vaan (RF). Raijin (RF). Rude has his LD, his HG armor, and the following spheres - his own, Raijin (RF) and Sazh (RF). Guy has his LD, and the following spheres - his own, Firion (RF) and Freya (RF).
Calls: Sephiroth (Jack LD), Rude (Krile LD), Guy (Caius LD)
Wave 1: Blackened Will, Blackened Bonds x2 (completed on turn 42)
Wave 2: Blackened Will (final form) *(completed on turn 109)
Score: 440k
*You need to fight it 5 times.
Timecodes
0:00 - Intro (Start)
7:53 - Start of Wave 2
10:27 - 1st Recurrent Life - BRV Attacks ineffective! All BRV gain increased!
13:39 - 2nd Recurrent Life - Defend against Break!
15:55 - 3rd Recurrent Life - Sensing a deep, dark power. An attack from Blackened Will could be dire!
18:15 - 4th Recurrent Life - Gathering all power (white aura)
Wave 1:
- Once you get your turn, use Caius LD and Krile LD call. Have Jack use his EX while Rude use his LD. Sephiroth uses S1 and followed by S2 to build up his buff. Take the HP damage from Thousand Eye+. Krile's LD trapped buff will decapitate the bonds for 1 turn while Caius' Doom debuff will instantly break them on the next turn.
- You need to kill the bonds at least thrice. So do expect a bulk of skills to be burnt but avoid expanding too much as you need them for the next wave. Both Guy and Rude use 2 LD skills. Make sure that Sephiroth's HP is maxed before entering into the next wave, so his One-Winged Angel passive will be activated.
Wave 2:
Form 1 - Have Guy use his EX to apply the Earth imperil and just maintain your buffs.
Form 2 - Stick to HP if BRV is capped since BRV hit will be heavily resisted or have Rude battery the party to attack.
Form 3 - Ensure Guy S1 and LD buff are always up. You won't be broken as long as those 2 key buffs are maintained.
Form 4 to Form 5 - Don't let the boss have a turn in form 4, use Jack Call LD unleash your summon. Form 5, the boss' 3rd turn will be an instant KO, make sure that both Rude and Guy BRV damage reduction buffs are up or you won't survive the first AOE attack. It was lucky that Guy has skills left to do the finishing blow...
Boss Mechanics Overview
Wave 1: Blackened Will, Blackened Bonds x2
Boss Main Body HP: 3.2mil, Bonds: 320k each.
- The boss is immune to delay and launch
- The boss will summon the bonds and unleash Dimensional Dissolution (BRV Gain, AOE HP) on Turn 0.
- When the bonds are active, the boss will be immune to delay from breaks and have reduced HP damage immunity. You need to kill the bonds (320k HP each) before you can delay the main body again.
- The Bonds' Spiral Beam (ST, BRV+HP), Rising Combo (ST BRV+HP), and Eye Beam (ST BRV) will heal the main body BRV and HP with its attack (unless your party is protected with shields. Spiral Beam and Rising Combo will ignore the BRV reduction abilities.
Wave 2: Blackened Will (final form)
1st to 4th form: 1.35mil, Last form: 2.2mil
- Immune to Confuse/ HP Attack Disable/Silence/Terror/Sleep
- The boss will use Recurrent Life - restores HP back to the max when you defeat it. You will face a total of 4 revivals.
- 1st Recurrent Life - BRV Attacks ineffective! All BRV gain increased! - Use battery skills and avoid BRV shaving skills where possible (unless you need to break)
- 2nd Recurrent Life - Defend against Break! - If the boss break your party, you face an instant death attack (Odin Zantetsuken style)
- 3rd Recurrent Life - Sensing a deep, dark power. An attack from Blackened Will could be dire! - Don't let the boss have a turn or your party will be wiped.
- 4th Recurrent Life - Gathering all power (white aura). Boss will have 3 turns before unleashing an instant KO attack. Kill it before it reaches the 3rd turn.
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