DFFOO GL (Dimensions' End: Entropy Tier 20) Lightning LD, Rude LD, Guy LD
Guy is a decent enchanter and solid option for this tier if you have him build. His DMG mitigation buff (Tough Guy) is great for handling that AOE HP attacks from the boss in wave 1.
If you need help on clearing Dimensions End Entropy, you can check out this guide.
https://drive.google.com/file/d/15o91DhA1UqrZ8ND7K0HvsrSbu4IMAVwA/view?usp=sharing
Diabolos summon,
Note: All 3 characters are EX+3LB with their enhancement boards and bloom passives. Lightning has her BURST, her LD, her HG armor, and the following spheres - her own, Ardyn (RF), and Hope. Rude has his LD, his HG armor, and the following spheres - his own, Raijin (RF) and Sazh (RF). Guy has his LD and the following spheres - his own Firion (RF) and Freya (RF)
Calls: Lightning (Reno), Rude (Jack LD), Guy (Caius LD)
Wave 1: Blackened Will, Blackened Bonds x2 (completed on turn 33)
Wave 2: Blackened Will (final form) *(completed on turn 81)
Score: 606k
*You need to fight it 5 times.
Timecodes
0:00 - Intro (Start)
7:50 - Start of Wave 2
10:15 - 1st Recurrent Life - BRV Attacks ineffective! All BRV gain increased!
12:52 - 2nd Recurrent Life - Defend against Break!
15:13 - 3rd Recurrent Life - Sensing a deep, dark power. An attack from Blackened Will could be dire!
17:24 - 4th Recurrent Life - Gathering all power (white aura)
Note: Lightning did not activate her BURST phase
The tier has a gimmick that reduces BRV attacks that don't deal any elemental weakness damage. You need to have 1 elemental user for the fight. Lightning is excellent for this due to her excellent damage and amount of free abilities and her ability to rebreak. Rude is mainly used for his heals and battery. Guy is mainly for his Earth enchant and tank capabilities. He also benefits a lot from Rude LD buff (conversion of overheal to BRV mechanism)
Wave 1:
- Focus on killing the bonds so that you can get some turns to set up your buffs. Rude LD buff will heal your party back to full health in 1 skill. Guy can use his EX follow by his AA and LD. I try to hold back to use his S2 until the bonds return so that he can log them to him.
- The AOE damage from Rude and Guy should take care of the bonds however you will need to have Lightning involve to break them to gain those free turns upon inflicting a break. Have Lightning use 1 LD in this fight to have her buff. Save the rest for wave 2. Same for Rude. Limit yourself to only 1-2 LD uses and save the rest for the next wave. You probably will need to fight 3 bond waves with this setup. Skills conservation holds the keys to whether you need Lightning's BURST for wave 2.
Wave 2:
With this setup, it is all delay team. I am making use Guy's earth enchant so that you can constantly hit element damage for Rude as well. The boss will bound to get a few turns from 1st form to 3rd form. Make use of Lightning EX free skill to use on her AA to generate a 1T break. This will help the party to have the turns you need to kill the boss. Guy LD + Rude overheal will ensure you be able to withstand any BRV attacks from the boss 3rd form. Space out Lightning's skill uses and uses her LD only when you refresh her buff or you need to charge up her EX gauge. Once you reach the last 2 forms, you cannot afford the boss to have turns. I have used Jack's Call when the boss goes into 4th form. Push out your damage and you will be fine.
Boss Mechanics Overview
Wave 1: Blackened Will, Blackened Bonds x2
Boss Main Body HP: 3.2mil, Bonds: 320k each.
- The boss is immune to delay and launch
- The boss will summon the bonds and unleash Dimensional Dissolution (BRV Gain, AOE HP) on Turn 0.
- When the bonds are active, the boss will be immune to delay from breaks and have reduced HP damage immunity. You need to kill the bonds (320k HP each) before you can delay the main body again.
- The Bonds' Spiral Beam (ST, BRV+HP), Rising Combo (ST BRV+HP), and Eye Beam (ST BRV) will heal the main body BRV and HP with its attack (unless your party is protected with shields. Spiral Beam and Rising Combo will ignore the BRV reduction abilities.
Wave 2: Blackened Will (final form)
1st to 4th form: 1.35mil, Last form: 2.2mil
- Immune to Confuse/ HP Attack Disable/Silence/Terror/Sleep
- The boss will use Recurrent Life - restores HP back to the max when you defeat it. You will face a total of 4 revivals.
- 1st Recurrent Life - BRV Attacks ineffective! All BRV gain increased! - Use battery skills and avoid BRV shaving skills where possible (unless you need to break)
- 2nd Recurrent Life - Defend against Break! - If the boss break your party, you face an instant death attack (Odin Zantetsuken style)
- 3rd Recurrent Life - Sensing a deep, dark power. An attack from Blackened Will could be dire! - Don't let the boss have a turn or your party will be wiped.
- 4th Recurrent Life - Gathering all power (white aura). Boss will have 3 turns before unleashing an instant KO attack. Kill it before it reaches the 3rd turn.
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