DFFOO GL (Ghosts of The Past CHAOS) Vayne, Raijin, Sazh
Bahamut summon, General Leo EX+3LB friend
Note: All 3 characters are EX+3LB. Sazh has his character boards and sphere. Vayne has his sphere and Vanille along with his bloom passive.
Wave 1: Abadon x2 (completed on turn 9)
Wave 2: Scorpion x2, Red Scorpion (completed on turn 14)
Wave 3: Gargoyle x2 (completed on turn 21)
Instead of a mini-boss fight, we got 3 mob waves. As they are heavily leveled, they can be rather hard to fight if you are not careful. In wave 1, the Abadon can inflict the virus debuff. It will prevent the affected unit from gaining their buffs. In Wave 2, the Red scorpion can inflict Virus while the normal scorpion can inflict Doom (instant break upon 3 turns). So kill the red one first. The last wave is perhaps the safest. Use this opportunity to heal up. If Vayne got inflict by the virus, don't worry too much, he will shake them off in his free turns.
Wave 4: Aloof Horn, Killer Bee x2 (completed on turn 69)
Try to get Raijin's Thunderpearl stacks to III so that he can do AOE paralysis with his special HP+ (Lightning Discharge). Use his EX to refresh his EX buff. You can use his AA if he is at stack II, so you can use Lightning Discharge to paralysis. Try to keep the killer bees broken otherwise they will sting your party with its HP attacks.
With Raijin's HP regen, there is ongoing healing that allows both Sazh and Vayne to focus on dealing damage. Vayne can have 2 free turns once his Conqueror stacks are at III. Target to keep the bees broken. Try to have Sazh use Attack Boost to extend those free turns to 3. So you can make use of those extra turns to break and allows Vayne to charge up his EX gauge faster.
I swap out Vayne for friend Leo when the mobs are dead and HP is down 50%. Use the summon and burst the boss down. Make use of the turns to build up Raijin's Thunderpearl stacks. Have Sazh use 1 Attack Boost to buff friend Leo and spam his Master Blade for the turns. When Vayne is back, delay and break your way to victory. The boss should be dead before it could get a turn to act,
Score: 918k, (69 turns)
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