DFFOO GL | Intersecting Wills: Forcefully with Dignity SHINRYU | Cards, Jolts & Counters
Reno FR Run | Cards, Jolts & Counters
Party: Ace BT+3/3 (Krile LD), Reno FR (Seymour LD), Galuf LD (Ashe LD)
In case, if you are wondering why people are doing boss no turns, here is your answer.
- As long as Galuf covers the party, you will be fine. He seems to be dodging well :)
- Reno should never use his S1. Just left with S2, AA, LD, and EX as your attacking buttons.
- Before you activate Reno FR, activate Krile or Ashe LDCA for thunder enchant. Watch the boss attack and help you to build the Force Time.
- Ace traps will also get a bonus uptick during the Force Time. Activate his BT finisher before you activate the Force Time. Set his traps well.
- Give the boss use their turns when CoD trigger the Force Time. It will be over after 5 turns.
- Set up Reno FR again and just wipe the boss to the ground.
Brothers summon,
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Ace has his BURST+3/3, LD & the following spheres - his own, Papalymo, Sazh (RF). Reno has his FR+3/3, LD & the following spheres - Raijin (RF), Porom (RF), and his own. Galuf has his LD & the following spheres - his own, Lyse (RF), & Noel
UW: Galuf 5/5 UW
HG Armor+: Galuf HG+3/3, Ace HG+3/3
Force Level: Ace LV10, Reno LV30
Calls: Ace BT+3/3 (Krile LD), Reno FR (Seymour LD), Galuf LD (Ashe LD)
Wave 1: Floating Eye, Cloud of Darkness (completed on turn 53)
Score: 1323k
Boss Guide Video: https://youtu.be/qjo728y6asA
Time codes
00:00 - Intro & Overview
02:38 - Commencement of the Fight~
SHINRYU Overview
- Cloud of Darkness (CoD) has 95 million HP and Floating Eye has 70 million HP
Force Gauge Effects
- Force gauge ≥ 40% - Party ATK Up, Def Up, BRV DMG Up by 50%
- Force gauge ≥ 60% - Party ATK Up, Def Up, BRV DMG Up by 80%
- Force gauge ≥ 80% - Party ATK Up, Def Up, BRV DMG Up by 100%
Force Ability
- CoD: Tentacles of Pain II ++: Cleanses all debuffs, AOE BRV+HP (guaranteed hit). Activate Force Time for 5 turns
- Floating Eye: Group Gaze: BRV Gain, AOE HP Attack, guaranteed hit, ignores HP nullification and reduction effects. (if CoD is dead)
- Halt: Use magic FR ability with healing. Healing from spheres, buff or field buffs don't count.
Force Time | 5 turns (CoD), 3 turns (Floating Eye)
Gains the following enhancements during force time:
• Boss will restore 80% HP DMG received at the end of its turn.
• CoD will counter with Zero-Form Particle Beam (ST, BRV+HP, guaranteed) when attacked.
• Floating will use Ultrasonics+ (ST HP attack, ignore HP nullification effects). Inflict paralysis if target HP is less than 50%.
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP thresholds
- CoD
a) Tentacle of Pain (ST BRV, gains more BRV hits as the battle progress. 50% chance of inflicting Blind (lowers hit rate by 50%).
b) Aura Ball (ST BRV + HP, gains more BRV hits as the battle progress. 50% chance of inflicting Blind (lowers hit rate by 50%)
- Floating Eye
a) Thundaga (ST BRV, inflicting paralysis if targets HP is below 50%))
b) Gaze (BRV Gain, ST HP Attack, inflicting paralysis if targets HP is below 50%))
Fight Infographic:
https://drive.google.com/file/d/1VeiI-Y9aWJWvHoRNf4jdpQNMt4IcjKc_/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/12swFx9H0Kh5rwUNJylZuJfw5vTwgsa50/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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