DFFOO GL | Intersecting Wills : Forcefully with Dignity (Iroha) SHINRYU | Let's Mosey Run
Let's Mosey Run
Party: Cloud BT+3/3 (Prishe LD), Iroha FR (Cait Sith LD), Lunafreya BT+3/3 (Kurasame LD)
Squall's run clear it in 20 turns. Cloud did a bit better though
Note: It is also worth noting when you are picking up a friend support for supercharging make sure that the friend support has FE LV30.
Bahamut summon, Lunafreya FRBT+3/3 friend
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Cloud has his BURST+3/3, LD, WoI & the following spheres - Tifa, Lyse (RF), Irvine (RF). Iroha has her FR+3/3, LD & the following spheres - her own, Papalymo (RF), Hope (RF). Lunafreya has her BURST+3/3, FR+3/3, LD & the following spheres - Jecht (RF), Maria (RF) & her own.
UW: Cloud 5/5 UW, Lunafreya 5/5 UW
HG Armor+: Cloud HG+3/3, Iroha HG+3/3, Lunafreya HG+3/3
Force Level: Iroha LV30, Lunafreya LV30
Calls: Cloud BT+3/3 (Prishe LD), Iroha FR (Cait Sith LD), Lunafreya FRBT+3/3 (Kurasame LD)
Wave 1: Floating Eye, Cloud of Darkness (completed on turn 11)
Score: 2759k
Boss Guide Video: https://youtu.be/qjo728y6asA
Time codes
00:00 - Intro & Overview
02:38 - Commencement of the Fight~
SHINRYU Overview
- Cloud of Darkness (CoD) has 95 million HP and Floating Eye has 70 million HP
Force Gauge Effects
- Force gauge ≥ 40% - Party ATK Up, Def Up, BRV DMG Up by 50%
- Force gauge ≥ 60% - Party ATK Up, Def Up, BRV DMG Up by 80%
- Force gauge ≥ 80% - Party ATK Up, Def Up, BRV DMG Up by 100%
Force Ability
- CoD: Tentacles of Pain II ++: Cleanses all debuffs, AOE BRV+HP (guaranteed hit). Activate Force Time for 5 turns
- Floating Eye: Group Gaze: BRV Gain, AOE HP Attack, guaranteed hit, ignores HP nullification and reduction effects. (if CoD is dead)
- Halt: Use magic FR ability with healing. Healing from spheres, buff or field buffs don't count.
Force Time | 5 turns (CoD), 3 turns (Floating Eye)
Gains the following enhancements during force time:
• Boss will restore 80% HP DMG received at the end of its turn.
• CoD will counter with Zero-Form Particle Beam (ST, BRV+HP, guaranteed) when attacked.
• Floating will use Ultrasonics+ (ST HP attack, ignore HP nullification effects). Inflict paralysis if target HP is less than 50%.
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP thresholds
- CoD
a) Tentacle of Pain (ST BRV, gains more BRV hits as the battle progress. 50% chance of inflicting Blind (lowers hit rate by 50%).
b) Aura Ball (ST BRV + HP, gains more BRV hits as the battle progress. 50% chance of inflicting Blind (lowers hit rate by 50%)
- Floating Eye
a) Thundaga (ST BRV, inflicting paralysis if targets HP is below 50%))
b) Gaze (BRV Gain, ST HP Attack, inflicting paralysis if targets HP is below 50%))
Fight Infographic:
https://drive.google.com/file/d/1VeiI-Y9aWJWvHoRNf4jdpQNMt4IcjKc_/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/12swFx9H0Kh5rwUNJylZuJfw5vTwgsa50/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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