DFFOO GL | Intersecting Wills Forcefully with Dignity (Iroha) SHINRYU | Squack My Way
Squack My Way
Party: Squall BT+3/3 (Prishe LD), Iroha FR (Cait Sith LD), Lunafreya FRBT+3/3 (Kurasame LD)
I actually did this run last week but don't have the time to load the video due to a busy work schedule.
It has been a while since I last use Squall. I try to do the supercharging strategy with Squall. But he ends up squawking the run and letting CoD leave longer. Thank goodness the ladies here are strong enough to cover his ass :)
Note: It is also worth noting when you are picking up a friend support for supercharging make sure that the friend support has FE LV30.
Bahamut summon, Lunafreya FRBT+3/3 friend
Note: All 3 characters are EX+3LB with their bloom passives, HG armor & their enhancement boards. Squall has his BURST+3/3, LD, WoI & the following spheres - his own, Noel, Bartz. Iroha has her FR+3/3, LD & the following spheres - her own, Papalymo (RF), Hope (RF). Lunafreya has her BURST+3/3, FR+3/3, LD & the following spheres - Jecht (RF), Maria (RF) & her own.
UW: Squall 5/5 UW, Lunafreya 5/5 UW
HG Armor+: Squall HG+3/3, Iroha HG+3/3, Lunafreya HG+3/3
Force Level: Iroha LV30, Lunafreya LV30
Calls: Squall BT+3/3 (Prishe LD), Iroha FR (Cait Sith LD), Lunafreya FRBT+3/3 (Kurasame LD)
Wave 1: Floating Eye, Cloud of Darkness (completed on turn 20)
Score: 1847k
Boss Guide Video: https://youtu.be/qjo728y6asA
Time codes
00:00 - Intro & Overview
02:38 - Commencement of the Fight~
SHINRYU Overview
- Cloud of Darkness (CoD) has 95 million HP and Floating Eye has 70 million HP
Force Gauge Effects
- Force gauge ≥ 40% - Party ATK Up, Def Up, BRV DMG Up by 50%
- Force gauge ≥ 60% - Party ATK Up, Def Up, BRV DMG Up by 80%
- Force gauge ≥ 80% - Party ATK Up, Def Up, BRV DMG Up by 100%
Force Ability
- CoD: Tentacles of Pain II ++: Cleanses all debuffs, AOE BRV+HP (guaranteed hit). Activate Force Time for 5 turns
- Floating Eye: Group Gaze: BRV Gain, AOE HP Attack, guaranteed hit, ignores HP nullification and reduction effects. (if CoD is dead)
- Halt: Use magic FR ability with healing. Healing from spheres, buff or field buffs don't count.
Force Time | 5 turns (CoD), 3 turns (Floating Eye)
Gains the following enhancements during force time:
• Boss will restore 80% HP DMG received at the end of its turn.
• CoD will counter with Zero-Form Particle Beam (ST, BRV+HP, guaranteed) when attacked.
• Floating will use Ultrasonics+ (ST HP attack, ignore HP nullification effects). Inflict paralysis if target HP is less than 50%.
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP thresholds
- CoD
a) Tentacle of Pain (ST BRV, gains more BRV hits as the battle progress. 50% chance of inflicting Blind (lowers hit rate by 50%).
b) Aura Ball (ST BRV + HP, gains more BRV hits as the battle progress. 50% chance of inflicting Blind (lowers hit rate by 50%)
- Floating Eye
a) Thundaga (ST BRV, inflicting paralysis if targets HP is below 50%))
b) Gaze (BRV Gain, ST HP Attack, inflicting paralysis if targets HP is below 50%))
Fight Infographic:
https://drive.google.com/file/d/1VeiI-Y9aWJWvHoRNf4jdpQNMt4IcjKc_/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/12swFx9H0Kh5rwUNJylZuJfw5vTwgsa50/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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