Welcome to another Lufenia Stage! The Act 3 - Chapter 2 of the story finally begins!! And come with the Humbabas, using high shields and powering with red auras.
Some advices:
- The orb appears at 79% HP of the bosses, do Non-elemental Magic DMG and the count go up 4 times!
- Humbabas ABSORBS Thunder Damage and have High Resistance to Ranged Attacks.
- Weak to Poison debuff, Immune to Paralyze, HP Attack Disable, ATK, DEF, SPD, mBRV, iBRV Down debuffs.
- At 79%, 49%, 29% HP, the bosses will gain a red aura, debuff cleanse (except at 29%), BRV gain & shield (~30k), along with lowering DEF for magic attacks.
- With the red aura, enemy is immune to Delay/Delete (even BREAK delay).
- Cancel the red aura by going 8 turns without giving the boss a turn. If you do not cancel it, enemy will Needle Shot++, a single target BRV+HP that dispels your buffs.
- From 49% HP and below, enemy counters elemental attacks with BRV+HP attacks with a 5T delay BRV+HP attack, removing all your buffs and cleansing debuffs. Dropping Ramuh paralyze before 49% HP will prevent any counters from going off, provided you give them no turns.
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