Diablo II: LOD: Andariel Mod Part 12: The Djungles of Kurast (Quests 1, 2 & 4 + most of Quest 3)
This is a merge of two mods, namely the "Monster Stat Mod" and the "Andariel Mod", for D2:LOD 1.13.
The Monster Stat Mod makes it so that the player can play as any of the bosses in the game, plus some extras by placing charms inside of the inventory (i am only using the Andariel charm), and the Andariel Mod is an almost finished new Andariel skill tree.
Of course without the Monster Stat Mod, the character would look like an ordinary char but with Andariel attacks. Now we combine the Andariel looks with the skills.
In this specific part Andariel is slaying every monster inside each of the Djungles of Kurast, and inside of the Arachnid Lair, the Spider Cavern, Lower Kurast, the Kurast Bazaar, the Kurast Sewers and what-not - completing Quest 1 (The Golden Bird), Quest 2 (Blade of the Old Religion) & Quest 4 (Lam Esen's Tome) of ACT 3 - while also completing most of Quest 3 (Kalim's Will) by finding Kalim's missing Heart, Eye, and Brain - only Kalim's Flail is missing at the end of this video for the third quest to be finished!
Here is the monster state mod:
https://m.blog.naver.com/qltkrywjr/100022906042
Here is the Andariel-mod with the skill-tree:
http://ftp88693.hostfx.ru/Mods/MHM%20Andariel%20Mod/
You need to combine both mods to play like I do.
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