Diablo III [Gameplay #29] [Inferno Playthrough Ending]
After more than 100 hours (admittedly spread out over many months) I've now finished all four difficulty levels in Blizzard's latest action RPG...and find myself wishing that there was even more to do. Sure, there's always the option to choose any of the other character classes and start from scratch (which I might do when the console port comes out next month) but I would have appreciated something tangible to work towards (...and, no, Paragon levels don't count) with my beloved Monk who has been with me for such a long time now. I'm not particularly interested in the tiresome Diablo 2 vs Diablo 3 debate (partly because I was a very casual D2 player and rarely returned to it after my first playthrough in 2000), but the second game in the series *did* have a more ambitious level cap going for it...
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