Die by the Sword (frame interpolation with RReay - RRedline 4k/UHD)
(NB: The interpolated frame are missing in this video. The only evidence of the frame interpolation is the frame rate. On my dev system with 60 fps capture, OBS only grabs the odd frames and repeats them, as even frames. You might be able to see the odd even frame near the beginning but after a short while this breaks.)
Unlike with GPL (which can't be upscaled or have its aspect ratio modified
from fill screen ("Default for 4:3 in RLauncher")), this should work with frame generation with the last release on November 20th.
RReady has performance problems with this game because it uses V_LockBuffer/V_UnlockBuffer to draw individual HUD characters, one at a time. V_LockBuffer stops the CPU from doing anything until Verité chip has finished rendering and then blocks the chip from doing anything until the CPU unlocks the buffer. This has the effect of breaking the parallel processing of the GPU and the CPU. Only the CPU or the GPU works at any given time.
On a physical Rendition board the game doesn't appear to struggle, but I can't tell what the actual frame rate is.