Skyward Sword Zelda Modeling - Part 16/19 - Texturing 1/4

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Published on ● Video Link: https://www.youtube.com/watch?v=7vrUm5YD_Pg



Duration: 6:25
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In this video I begin texturing Zelda. My texturing technique begins in Photoshop with the creation of colored fill layers with a clipping mask for each UV shell, onto which I paint additional details. I heavily utilize Layer Styles (not to be confused with Blending Styles).







Tags:
Zelda
Skyward
Sword
3d
model
autodesk
maya
adobe
photoshop
cs5
layers
fill
style
blending
mode
emboss
clipping
mask
speed
texturing
Symphony
of
the
Goddesses
Gerudo
Valley
Kakariko
Village
shane
beck
programmer
wing
ceremony
costume



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