Skyward Sword Zelda Modeling - Part 16/19 - Texturing 1/4
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In this video I begin texturing Zelda. My texturing technique begins in Photoshop with the creation of colored fill layers with a clipping mask for each UV shell, onto which I paint additional details. I heavily utilize Layer Styles (not to be confused with Blending Styles).
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Zelda
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3d
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autodesk
maya
adobe
photoshop
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layers
fill
style
blending
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emboss
clipping
mask
speed
texturing
Symphony
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Valley
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Village
shane
beck
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