Divine Zelda Modeling - Part 11/15 - Finishing the Face and Hair

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Published on ● Video Link: https://www.youtube.com/watch?v=JclpPsuOh0k



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I KNOW IT'S NOT ZELDA MUSIC...but it sounds almost as beautiful :) (it's the Main Theme of Xenoblade Chronicles, my second favorite single player game--no prizes for guessing which is my most favorite).
Anyways, in this video I attempt to make the hair a bit better, and add lips and a mouth to Zelda. I'm going to be using a different technique for controlling the eyes as compared to my Wing Ceremony Zelda model (which was spherical eyes deformed through scaling, parented to the head bones), and I'll likely take care of that in the next video.







Tags:
Zelda
3d model
skyward sword
face
lips
mouth
teeth
polygon
character modeling
speed modeling
autodesk maya



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