DK: King of Swing - Fast Congazuma

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Published on ● Video Link: https://www.youtube.com/watch?v=vlHd1jEr--Q



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Credit to PiePusher11 for finding out that Congazuma's rage jumps end when reaching one of the sides and that Congazuma won't rage jump if he goes towards the side that he's already at the end of.


This strat relies on hitting Congazuma from the left, then quickly getting to the right side of him to make him jump to the right. I do this by going to the top-right most green peg right after hitting him. This isn't too bad for the first hit since you're at a good enough angle to get there quickly. This becomes more challenging with the subsequent hits.

The next two hits must hit the left side of Congazuma's sprite in order to hit him to the right. When you bounce off of Congazuma, you must be high enough to not be hit by him when his head comes back and must be far enough to the right in order to get to the rightmost pegs before he starts jumping towards you. In this video, I waited about 2-3 frames after DK was looking directly down and then charged into him. This bounced me back at an angle that didn't make me go too far to the left. Repeat this hit a second time and then get the last hit however you want.


This strat will be hard to reproduce in real time. I've been able to reproduce the first hit a few times, but the next two hits seem to have strict timings for getting to the right fast enough. This version of the strat should be easier for real time: https://www.youtube.com/watch?v=pOiHSkgP_3E







Tags:
DK: King of Swing
Donkey Kong
Congazuma
Boss
Speedrun
Strat
Strategy



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