DMC 4 - Buster JC + reversed Shuffle redirect pt.1
- Buster, when jump cancelled as the arm touches light enemy, the enemy freezes, falls immediately and is oblivious to any moves done to them, as in not reacting to snatch, or doesn't get knocked back from a lvl 3 charged shot. But since i've debugged on "enemy no damage", so i can't tell if the enemy can be damaged during that state.
- for heavier enemies, mainly the armored knights, doing so will raise them up very slightly. It's a plus really since Nero's having such limited moveset in the air.
- while releasing hold with a normal shot, Nero can enemy step despite what seems like a jarring distant between him and the enemy. Visually anyway.
- zig-zag shuffle? The same principle as reverse attack, just buffer shuffle, direct him at an angle, let him slide, but lock-on back before he strikes. Nero can't do a 180° degree turned shuffle, which is both logic and weird at the same time.
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