DmC reboot - Glitches/Bugs - Useless tricks

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DmC: Devil May Cry
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The first & final clips are basically the same one, & a result from getting game over just as the final cutscene kicks in in mission Heartless.


// Dodging over the edge

- A pretty much useless trick, by pushing jump then dodge almost simultaneously, Vergin's ground dodge can extend beyond the edge he's directed, & the jump is buffered.

-- The distance I managed to get is pretty much the same as jumping off regularly. However doing this against ramp like collision can gain him a bit of height, but nothing too significant.

-- There's still a bit need to be tested with this, but so far it's as said, useless as an alternative method to jump farther than he already could.


// Cardio exercise

- Demon Pull right before landing so that the "retrieve" part, which felt sticky & has shown to mess with certain moves, is self cancelled, can make Vergin stuck on the ground, generally affected by a momentum of some sort.

-- The part where I freeze framed the vid, you can see that in the move list, the game thinks that he's still in midair.


// Pre attached lift/pull points

- Not successful to escape battle, it seems.

- Also created some pull point graphical residue.


By the way, the final cutscene in mission Heartless, I guess I should've tried winning the final battle in the background to see if the a new cutscene will interrupt the current one.







Tags:
dmc
reboot
rebirth
glitches
glitch
bugs
bug
montage
seventhDec
pc
patched
vergil
vorgil
vergin
guide
skill



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