DmC reboot - Glitches/Bugs - Useless tricks
The first & final clips are basically the same one, & a result from getting game over just as the final cutscene kicks in in mission Heartless.
// Dodging over the edge
- A pretty much useless trick, by pushing jump then dodge almost simultaneously, Vergin's ground dodge can extend beyond the edge he's directed, & the jump is buffered.
-- The distance I managed to get is pretty much the same as jumping off regularly. However doing this against ramp like collision can gain him a bit of height, but nothing too significant.
-- There's still a bit need to be tested with this, but so far it's as said, useless as an alternative method to jump farther than he already could.
// Cardio exercise
- Demon Pull right before landing so that the "retrieve" part, which felt sticky & has shown to mess with certain moves, is self cancelled, can make Vergin stuck on the ground, generally affected by a momentum of some sort.
-- The part where I freeze framed the vid, you can see that in the move list, the game thinks that he's still in midair.
// Pre attached lift/pull points
- Not successful to escape battle, it seems.
- Also created some pull point graphical residue.
By the way, the final cutscene in mission Heartless, I guess I should've tried winning the final battle in the background to see if the a new cutscene will interrupt the current one.
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