DmC reboot - Glitches/Bugs - Field Trip 04
more leftovers! Haven't played this for a while, & will continue to not play for a longer while, but need to mention these few things,
i) Proper way to make Butchers float
- I did mention i would explain this before , guess i've forgotten. Here's how. Demon pulling it while in DT, then un-DT while it's pulled in. There's a specific timing to this, i kinda forgot. Works in any height. May work with Aerial Buy In, i dunno.
ii) Another buffered jump
- With flying glitch, or the patched version of not-flying-but-still-a-glitch, you can buffer another jump if you haven't used your double jump already. Then if you bounce off from a wall, the jump executes by itself after the glide. Its vector is a bit funny.
iii) Another infinite jump?
- As if the game doesn't have enough already. Using angel jump to cancel Kablooey's recovery between shots, dOnte can rise slightly, & most possibly infinitely. The timing's pretty brutal though, considering that i haven't touched this in months. Haven't tested if it works if all six shots went into any target. Revenant's recovery time is too long for this to work.
The last clip is Butcher's leftover graphical effects. Nothing special. The art team of this game must really like clouds.
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