The Legend of Korra - Some cancels & some oddities
nothing special happens much with this. Some graphical glitch or 2, & i'm starting to lose interest.
- bout the guard cancel, work like any other cancels, useful for water (projectile) and earth (recovery frames). But by fire & air Korra will be too overpowered to care.
- but it does create this mixed visual effects. By guard cancelling water or fire attack in midair, switch to air & hold jump to hover, Korra can hover with an added fire effect to her boots or completely replaces the tornado with the water column thing.
-- not in vid, aerial fire attack guard cancelled to earth has similar iron man boots effects, and possibly other combinations too. But just graphical though.
- taunt cancel? A fancy name, yes, but even fancier is that it is possible... I'm surprised of how high a priority taunt has.
- maybe worthwhile to continue testing elsewhere, but for now, in this chapter/map, using earth midair triangle/Y move (the stomp) into a void, then enter Korra's room (vaguely) before hitting the respawn trigger, the game respawns Korra at the beginning of the map. Normally though she respawns on that platform itself, as demonstrated with the iron man boots part of this vid.
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