DmC - ground attacks in air and more

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DmC: Devil May Cry
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Duration: 1:50
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Some glitch mechanics.

First, ground attacks in air. Findlestick's infinite glide glitch uses Angel Glide that is buffered after an Angel Whip to an airborne foe. If you buffer a normal jump after the Whip instead, you get a few frames during which you can do ground attacks in air. This will allow some cool looking combos, if nothing else... Also, you can break out of gun air attacks' animation so that they do damage but Dante is idle.

Actually, I just noticed that this works even with Angel Whip that you do in air. This means you can do ground moves in air multiple times in a combo without having to visit ground in between.

Second, you can glitch your charge shot by starting to charge it, then releasing it during another move but quickly jumping before Dante shoots. This way you can keep your shot charged without having to hold the button down, which is pretty convenient. However, the next shot you try to do will always be the charged one, and using Whips tends to either cancel the shot or the Whip-motion. This glitch has another side-effect, and that is that you can do Fireworks with two guns (other is glitchily flailing around in air) or Rainstorm with a pistol in one hand and a shotgun in another... stylish.

Third, some explanation of the mechanic behind the recent Big Slick break-out jump. Showing how the Inverse Rainstorm self-cancels and how attacks after it can end up glitched. It's mostly just a graphical glitch, since as far as mechanics go the game still considers Dante as doing the attack (even though his animation is idle). The only use for it so far is the Big Slick high jump.

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DmC Glitch FAQ:
http://www.gamefaqs.com/ps3/605600-dmc-devil-may-cry/faqs/68707







Tags:
dmc
glitch
trick
combo
strange
bug



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