DmC - high jump using Big Slick break-out
The mechanism behind this is pretty interesting. For some reason if you try to do Inverse Rainstorm after a roll, it glitchily self-cancels. If you input another move around the same time the Rainstorm cancels, Dante breaks out of the new attack's animation and it looks weird (examples probably follow in another video).
In this vid I show the most useful variation I found using this break-out, and that's using Aquila's "Big Slick" so that Dante rises in air in idle ground pose and you can do a double jump afterwards from air. This is enough to do some sequence breaks in the game, although the motion for doing this glitch is very precise...
Unfortunately doing ground attacks in air using broken out Big Slick doesn't seem to be possible - the game knows if you're in air or not when you start the attack.
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DmC Glitch FAQ:
http://www.gamefaqs.com/ps3/605600-dmc-devil-may-cry/faqs/68707
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