Ghosthunter (PS2) - going out of bounds

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Published on ● Video Link: https://www.youtube.com/watch?v=6DMwCsEF2vE



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Found this game for cheap, so I tried it out. So far I'm liking it surprisingly much; quite creative stuff, and the music, voice acting and visuals are all good. Gameplay is probably the weakest link due to its blockiness, but it's not too bad either.

So, I suddenly found myself out of bounds. There's apparently a collision flaw at the right side of the yard before entering the new school building, and you can just walk right through it. Outside bounds you can just keep running forever since there's no gravity in the game (the game only reacts if your character comes too close to any floor beneath you).

After examining things some more, I noticed that you can also go out of bounds by clambering in an angle from a higher ledge, so that you aim your clambering jump towards the wall... breaching right through it as you go. I guess it's a bit similar to the way of going out of bounds in Resident Evil 4?

At this place it seems very hard (or impossible) to load next areas without going back in bounds. Maybe you could actually skip something with this trick in other places of the game?







Tags:
ghosthunter
ps2
glitch
trick
oob