DmC - some esoteric jumps and moving styles

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Mostly obsolete upon discovery, because this game is what it is.

I: the Breakable Wall high jump. It's possible to do ground attacks in air at a precise time after hitting a breakable wall with a wrong weapon. However, this time window can be made much bigger using charge shot break-out, so this isn't a very difficult high jump to do. For maximum height you do Inverted Rainstorm in air, after which you can still use both your jumps for some reason... and end up pretty high up in air.

II: the Divinity Statue infinite jump. Enter training room while Dante is in air. Then, exit training room while doing an air attack. Dante will get a strange boost upwards upon exiting, as if he did some extra jump out of nowhere. After the initial set-up this can be repeated, lifting Dante endlessly high in air in the process. Might even be worth it on PC with the faster loading times.

III: using Angel Glide momentum boost with ground attacks. As you know, doing air attacks at a certain point after Glide they get some momentum boost to them. Some ground attacks get it too, although it's not as common. Big Slick is one of these ground attacks, and repeating Glide and Big Slick you can do them quite smoothly back-to-back without Dante stopping in between.

IV: Snake Eyes cancelling. A somewhat counter-intuitive movement style since you have to be facing opposite to where you want to travel to. Do Snake Eyes, then let go of analog stick and evade in the middle of the move - Dante should automatically do a backwards evade like this. Repeat.

V: A variation where you don't cancel Snake Eyes but simply steer it to always take you to the direction you want to go. Pretty uncouth.

VI: It's common info already, but doing certain air attacks to some direction during an infinite Glide allows you to propel its momentum to wherever you want.

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DmC Glitch FAQ:
http://www.gamefaqs.com/ps3/605600-dmc-devil-may-cry/faqs/68707







Tags:
dmc
glitch
trick
jump
strange
air
glide



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