
Dungeons & Dragons: Tower of Doom Arcade
The game takes place in the Mystara campaign setting. Enemies and locations familiar to D&D veterans abound, and behave much the same as their Monster Manual descriptions. Even some bosses had to be defeated in the way described in the source material. The game makes very little use of palette-swapping for harder enemies, and instead largely replaces basic foes with entirely different enemies as the players progress.
Despite the inevitable changes involved with making D&D into an action game, Capcom wanted it to be true to the source material while keeping it fun for those new to D&D. They recruited RPG veteran Alex "Raven" Jimenez for the job. In an interesting step, they decided to first test the story and areas with D&D players as a traditional pen-and-paper adventure. Among the changes made during playtesting was raising the characters' starting levels (in D&D, new characters always start at level 1).
In addition to the usual attribute differences, characters also have restrictions imposed upon them like their D&D counterparts: the Cleric cannot use arrows or bladed weapons for religious reasons, and only the Cleric and Elf can use magic. The Cleric also has unlimited use of a Turn Undead spell (instantly killing any Skeletons or Ghouls on the screen), making him an important party member. Characters can also earn experience over time, which unlike Capcom's past games is more than just a score counter. Players are also able to choose their path both between and within stages, meaning they never had to play exactly the same stages as last time.
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