[Doom 2] Going Down Map 8: Hide and Seek (UV-Max 2:00+2:01)
Yay my 50th video!
Small map, I tried really hard to get below 2:00 but I think 2:01 was about my limit for now. In this run, however (2:00) I got very lucky in the end since the monsters didn't wake up, so I could just fire in the hole with the rocket launcher, saving crucial seconds (in hundreds of attempts, I think it only happened twice). So with a bit of luck (or more skill than I have), below 2:00 is possible.
I have two 2:01 demos that are actually better/faster, except for that lucky ending. So I include them here as well, should you be interested to watch them.
This is a very good map in which to learn how to dodge and kill arch-viles with the SSG, especially if you spend too much time on trying to get sub 2:00 like I did. It only has 17 monsters but presents enough of a tactical challenge to make it interesting.
A somewhat annoying feature is that you need to go into the little room with the stairs to get the last arch-vile to enter the playable part of the map. In a sense it's a relief as well since you have one less archie that can resurrect the fallen pinkies.
Ways to improve:
- there are 3 different ways to get the rocket launcher: (1) before you wake up the arch-viles, (2) after you wake them up (this demo) or (3) right at the end, after you woke up the large cluster of monsters (didn't work so well in my attempts)
- It's possible to do an arch-vile jump up to the crate with the RL on it. Happened once to me by accident, but I found it difficult to replicate. This will save maybe two or three seconds.
- Making better use of the barrels.
- Finding ways to trap more archies in corners so you can kill them quicker.
– Just running through, killing all monsters at the end. Not recommended.
Thanks for watching!
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This demo was recorded using the PrBoom Plus port (v. 2.5.1.3), captured on video using Screenflick v. 2.5.5 and edited using Windows Live Movie Maker v. 15.4.
Kotzugi
https://www.youtube.com/user/kotzugi
31 May 2015
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