Doom 2 Reloaded - Map 28: The Underworld (UVMax 12:52)

Channel:
Subscribers:
197
Published on ● Video Link: https://www.youtube.com/watch?v=P2Zu5IXc1ss



Duration: 13:14
150 views
9


Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover: (Midis used by DSDA Archive)
https://drive.google.com/drive/folders/1awxF174MSRHW5u07VshT2VILFXYS3FVj?usp=drive_link
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Doom II Minor Sprite Fixing Project: https://www.doomworld.com/idgames/graphics/sprfix20
Doom 2 Reloaded on idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/d2reload
Map Author: Andy Stewart (eschdoom)
Song Name: Synergy Odyssey (Scavenger)
Difficulty: 6.5
Design: 6

Text File Description:
"Jaded, you struggle wearily onwards. You sense your long journey is finally beginning to reach a conclusion. Enter the fortress and find the entrance to the Underworld."

Throughout the blind run, I was thinking "wow this is really cool, but i do not want to speedrun it", and then I tried to route it myself and thought "this is terrible I don't want to do this", and a few hours later I was thinking "please let me stop playing this".
Its a cool map conceptually, it looks really good, but it is not designed for a speedrun. There is no clean way to route it. Way too many variables to make anything consistent. I have a rough idea of the order I should do things, but there will inevitably be a lot of running around and double checking every floor and room of the outside structure. A wave of monsters spawns when you do pretty much anything, and they are mostly all in random locations. There's no use in trying to keep track of them all, so they will just wander into any number of places they shouldn't be. This led to attempt after attempt of missing 1 monster and not being able to find it, each time wasting 8 minutes of my life, and for that I curse this map. Once inside of the stronghold it gets a bit better. I like the gigantic final area for the most part. Waiting for bridges to rise does get boring, but it builds anticipation for when you finally teleport onto the island and risk everything to get to the invuln.
The start of the map is also cruel, there are way too many chaingunners and other hitscan and very little health and cover. It is a gamble every time whether you'll make it through to the first secret, but it gets much easier from there.
I could've gotten a much better time, but it feels way too luck based and would also require that I spend hours on this map that I do not enjoy playing, so I will settle with a first exit.







Tags:
Gaming
Doom
Doom II
Speedrun
gameplay



Other Statistics

Doom II: Hell on Earth Statistics For Devour Inc 2

Devour Inc 2 currently has 18,461 views spread across 253 videos for Doom II: Hell on Earth. The game makes up over 1 day of published video on his channel, roughly 59.31% of Doom II: Hell on Earth content that Devour Inc 2 has uploaded to YouTube.