Doom: Double Impact: a fun classic style episode - Voxel Doom - Playing good Doom WADs in UV #2
(English below) Continúo con esta serie de vídeos en el canal en los que juego a WADs (niveles creados por fans) en dificultad Ultra Violence hasta morir, sin grabar o cargar partida en ningún momento. Mi objetivo con estos vídeos en realidad es dar conocer creaciones de fans para los dos primeros Doom que merece la pena jugar, y de paso me pongo a prueba a mi mismo. Pero no pretendo enseñar la mejor forma de jugar, ni tampoco todos los secretos, solo los que ya conozca o encuentre. En este caso encuentro el nivel secreto, cuya salida al mismo está en el mapa 3.
Double Impact, lanzado 2011, en es un episodio para el Doom original con un diseño muy clásico en lo visual y jugable, al estilo del primer episodio original, Knee-Deep in the Dead, aunque potenciado con niveles bastante grandes y muchos, muchos enemigos, lo que junto a bastantes trampas en las que los enemigos nos emboscan, lo hace un wad desafiante en dificultad Ultra Violence.
Como el estilo visual de este WAD es tan clásico, he decidido configurar GZDoom de forma que tenga un look clásico, es decir, una resolución baja (sin llegar al original, pero suficiente para que se vea pixelado) y simulando el aspecto del modo software, pero me ha parecido darle un pequeño toque moderno dejando los efectos de luces (sombras incluidas). Además, he añadido el excelente mod de voxels de Cheello, que creo que queda genial a este look clásico.
GZDoom: https://zdoom.org/downloads
Double Impact: https://www.doomworld.com/idgames/levels/doom/Ports/d-f/dbimpact
Voxel Doom: https://www.moddb.com/mods/doom-voxel-project
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Continuing with this series of videos in the channel in which I play WADs (levels created by fans) in Ultra Violence difficulty until I die, without recording or loading game at any time. My goal with these videos is actually to show fan creations for the first two Doom that are worth playing, and to test myself in the process. But I don't pretend to show the best way to play, nor all the secrets, only the ones I already know or find. In this case I find the secret level, whose exit to it is on map 3.
Double Impact, released in 2011, is an episode for the original Doom with a very classic design in visual and playable aspects, in the style of the first original episode, Knee-Deep in the Dead, although enhanced with quite large levels and many, many enemies, which together with quite a few traps in which enemies ambush theplayer, makes it challenging wad in Ultra Violence difficulty.
As the visual style of this WAD is so classic, I decided to configure GZDoom to have a classic look, that is, a low resolution (without reaching the original, but enough to give a pixelated look) and simulating the look of the software mode, but I wanted to give it a little modern touch by leaving the lighting effects (including shadows). Also, I've added the excellent voxels mod by Cheello, which I think looks great with this classic look.
GZDoom: https://zdoom.org/downloads
Double Impact: https://www.doomworld.com/idgames/levels/doom/Ports/d-f/dbimpact
Voxel Doom: https://www.moddb.com/mods/doom-voxel-project
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