Doom Eternal LavaMod: 2/7/21 demonstration
After reaching the Taras Nabad milestone, I have assessed the key balance issues with LavaMod I was facing. These are the following changes:
-Rocket speed increased to Quake III Arena speed.
-Rocket blast radius restored to 5 meters.
-Plasma speed increased to Quake Nailgun/Super Nailgun speed.
-Plasma Rifle firing interval changed to 86ms.
-Precision Bolt takes 10 ammo per shot for a total of 24 shots.
-Chaingun spread decreased to 2.7x0.9.
-Energy Shield is instantly broken by electrical and prop shooter hazards.
-Super Shotgun damage now accounts for 16 tracers and only has 2 damage assist tracers.
-Super Shotgun damage multiplier against thin enemies reduced to x1.25.
-Combat Shotgun spread increased to 4x0.9 with x1.25 damage multiplier against thin enemies.
-Combat Shotgun damage assist reduced to 1 tracer.
-Heavy Cannon firing interval changed to 114ms.
-Heavy Cannon given x1.171875 multiplier against Tentacles.
-Ballista firing interval changed to 1567ms.
-Ballista damage multiplier against Cacodemons and Pain Elementals was removed.
-Ballista, Arbalest, and Destroyer Blade now damage Doom Hunter shields. I didn't show this off in the footage because I'm having trouble making the Plasma Rifle do vanilla damage against their shields.
-Attempted to restore hitstun to enemies in order to make DPS weapons useful compared to combo weapons.
-Tyrant has 50% resistance to Rockets, Sticky Bombs, Micro Missiles, Frag Grenades, and Arbalest to stay consistent with ID lore.
#doom #doometernal #doommods #idsoftware
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