
Redneck Rampage w/ 3D spatial sound in Raze π§ (OpenAL Soft HRTF audio)
Use headphones only with any virtual surround features turned off. Best HRTF effects at 0:00, 1:40, 4:05, 10:12, and 10:47.
https://github.com/coelckers/Raze/releases/latest
After receiving a comment from James Clay Garrison, the original sound designer of Redneck Rampage, I was inspired to go back and revisit this game. Raze, the Build engine port with GZDoom code, has much better 3D audio than GDX ever did. In my original video, I remarked that Redneck Rampage could have audio as good as LucasArts' Outlaws. Well, it seems I've gotten my wish, haven't I? The ambient soundscape is oddly impressive for such an old title. Just like in Duke Nukem 3D, Raze's OpenAL Soft implementation also fixes the odd rolloff on the enemies' shotgun sound so it doesn't play at full volume at any range.
HRTF grade:
A-
Settings:
Windows Control Panel: Stereo
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=48000
sources=512
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=1024
output-limiter=off
default-hrtf=irc_1037_48000
hrtf=true
resampler=cubic
hrtf-mode=full
hrtf-size=0
drivers="-dsound,"
Links:
https://www.nexusmods.com/newvegas/mods/65094
http://recherche.ircam.fr/equipes/salles/listen/
Credits:
https://images.launchbox-app.com/bfd81c37-fb4d-4773-a555-44fe0977e0d8.png
(Use of this logo falls under fair use laws.)
#3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #gameaudio #mod #redneckrampage #xatrix
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