The Simpsons: Hit and Run w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)
USE HEADPHONES ONLY with any virtual surround like Windows Sonic turned off. Best HRTF effects at 2:54, 4:13, 5:28, 6:05, 8:04, 9:38, and 13:55.
Up next is a real surprise courtesy of subscriber "Ominous Onion". Here is The Simpsons: Hit and Run with OpenAL Soft's HRTF through DSOAL [IRC_1037 tables]. This is a game I'm sure every 2000s kid has fond memories of, and now it's better than ever with DSOAL and Lucas' Hit and Run Launcher (linked below). While it doesn't quite hold as as well as I remember (4:33), the binaural headphone audio is still incredibly immersive and makes you feel like you're really in the world of Springfield. Two words of caution, though: you need to set boost=-12 in alsoft.ini to match hardware reverb levels (probably best to disable it entirely) and occasionally entering Moe's Tavern will cause the game to crash. Make sure you save after every mission, because this game has no autosaving. Occasionally, random objects or impact sounds will keep looping, but those are minor bugs.
I can only hope that someday, a modder is able to merge all three main levels into one giant Springfield map to explore so The Simpsons: Hit and Run can finally live up to its true potential.
HRTF grade:
A-
Settings:
Windows Control Panel: Stereo
Creative Control Panel: Headphones
ReShade 4.5.2 injected with AdaptiveSharpen [0.5] and SMAA.
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=48000
sources=1024
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=1024
output-limiter=off
default-hrtf=irc_1037_48000
hrtf=true
resampler=cubic
hrtf-mode=full
drivers="-dsound,"
Links:
http://kcat.strangesoft.net/openal.html
http://recherche.ircam.fr/equipes/salles/listen/
Credits:
#thesimpsons #thesimpsonshitandrun #3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #audiophile #gameaudio #mod
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