DOOM II: 1Monster (UV Playthrough) [PC] - MAP17: Zumma
You want excitement? Well it's probably not going to be found in this place. It was dreadfully boring to play all the way through this map, so much so that I deliberately waited several days between recording MAP16 and getting around to doing this one.
Doom II wasn't meant to be this way!
Much like MAP13, it's a waste of brilliant architecture because it's needlessly overpopulated. I'm not saying that all the maps in this should have looked like shit or taken around 45 seconds to run through (because that would just be moronic), but for the sheer size of this location, did it really have to be a map stuffed with 370 of these irritating fuckfaces?
Progressing through this is just a slow, mind-numbing pain in the ass, filled with almost nothing to do but exploit the Chaingun's initial firing accuracy glitch in order to get through it efficiently. Is it difficult? Not really, not if you take it sensibly. Maybe a bit tricky to avoid a pelting in some places (such is the nature of Hitscanner congregations), but it's not explicitly hard to survive.
Is it fun? Erm, no, and that's the problem. It's just too big to be enjoyable all the way. It starts off well (like most maps), but the tedium really sets in after slaughtering the first 100 Chaingunners, especially when they suddenly start teleporting in en masse. And even by that point, you're only just over a quarter of the way through this tiresome gauntlet.
A shame, because that last area could have been put to much better use in a conventional project. Oh well.
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