DOOM II: 1Monster (UV Playthrough) [PC] - MAP23: Musical Bar-B-Que
Time for Arch-Viles again, and to be honest I preferred the other one for pace.
Not bad though, if somewhat uncomfortable in places (does it really have to spawn them right in your face like that?). It's rightly a more difficult take on the chosen Hellspawn than MAP14 -- I should think so too, what with being right next to the WAD's finale -- although doesn't become a shitty overload of near-impossible situations involving rows of high-up 192x192 cages packed with assailants that each require a cache of Invulnerability Spheres and BFG's to overcome.
This is a good thing to not have.
Really, there's only a couple of questionable moments throughout the map, and even they're not particularly overbearing encounters with the right weapon equipped. Or a non-wandering mind.
Oh, and it really doesn't matter what your stats are on leaving. Whether or not that's a good thing though is up for debate.
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