DOOM II: 1Monster (UV Playthrough) [PC] - MAP24 - The One God
The closest thing to a Speedrun this side of... no, wait, that doesn't work.
Well anyway, this is the end. And on the surface, it seems incredibly underwhelming... but is it?
Erm, yeah, sort of. It's a time-based finale -- unlike so many endmaps which pit you against the IOS and an eternal legion of Hellspawn until you win or die, this one just throws you into a gauntlet of four mini-puzzles (well not really 'puzzles', but you get the idea), which must all be beaten before time is up.
Oh yes, the timer.
Well, once you leave the starting room, your life is under threat from an off-map ceiling, descending on the way to crush a Voodoo Doll. Take any longer than two minutes, and you get smashed into paste for seemingly no reason. Admittedly a very clever feature that's finally put to good use, but one that can cause some stress for anyone unable to speed things up when they have to.
Oh yeah, and most of the puzzle rooms contain traps that are instant death too.
The 'boss' itself is a joke though, but it doesn't need to be challenging. In a way, the trial-and-error style of this map is enough of a challenge to remember and rush through, never mind throwing in a grandiose final battle with a mix-up of Hellspawn (which would go against the core of the project entirely too).
Whatever. Because this is only MAP24 and I couldn't be bothered to hack the WAD apart and create some closure-containing MAPINFO, you get a rushed-together ending made with very familiar visuals and the basic features of Sony Vegas.
It's better than sitting around wondering where MAP25 is when it doesn't exist.
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