DOOM II: 1Monster (UV Playthrough) [PC] - MAP22: Triad Of The Minds
I really think this one was designed solely for Pistol-Starting.
When you have all the weapons/ammo gathered from previous slaughters, it's possible to near-instantly destroy each one of these Spider Masterminds on sight, such is the way they're positioned... but that would be dull, so with the exception of the second Mastermind (which would only survive for another 45 seconds or something anyway) they're left to stomp around in their territory for a bit.
One gets telefragged, the other has a conventional death delayed by only a few minutes.
Now, the map itself... it's alright. A bit long-winded with some of the trap rooms, but the author had to do something different to make this one worth playing at all; let's face it, Spider Masterminds are terrible when used en masse, and even worse in conjunction with hordes. All they ever do is infight.
So there you have it. A passable map with generous use of basic traps to make up for an underwhelming enemy, combined with a fitting visual theme... but not exactly one that's ideal for a consecutive playthrough.
Oh well. I've seen and played far worse.
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