Doom II Hell on Earth - Map 08: Tricks & Traps (UVMax 4:29)

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Published on ● Video Link: https://www.youtube.com/watch?v=ZMqNchG2-IM



Duration: 4:42
99 views
4


Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/file/d/1Vioa9EQDzXMQRJdrG5XgjhEEIBOYdsgc/view?usp=share_link
Song Name: The Dave D. Taylor Blues

My favorite Doom 2 map. I've always loved Tricks & Traps because its fun and unique, but now I love it because its got a great challenge. I had no idea how hard this map is since I always played with saves, but beating this UV Max at all is very complicated and challenging. Doing it fast is even harder. Half of the challenge comes from infighting rng, which isn't great, you gotta hope your cyberdemon isn't an idiot. If it doesn't start firing quickly and you spend too long in that room at the beginning, the run is screwed. If the cyber dies quickly and leaves more than a few barons alive, you'll run out of ammo. If the barons you lure into the cacodemon room don't kill most of them, or if they wander into another room, that can screw the run too. If the pinkies move in a way that wastes your rockets, you may not have enough for later. You can easily get blocked by the other pinkies in the next room too if you waste a single second getting around them. The plasma rifle can also screw you over. You need to pick it up for the cells, but if you fire once with it that wastes a BFG shot, and you need every one of them. Autoswitching to the plasma rifle and accidentally firing ruined many runs. It took me 110 attempts to get under 4:30, which I will gladly take.







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