(Doom II) IWNGYA: Maps 01-02 (UV-Max Speedrun)
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Runner: D0M0
Source Port: DSDA-Doom v0.28.2
IWAD: Doom2.wad
PWAD: iwngya.wad
Complevel 21 (MBF21 Compatible)
Date: 2025-01-13
Map: 01 (Fried Awake)
Category: UV-Max
Time: 36.29
Attempts: 67
Date: 2025-01-13
Map: 02 (Moonraker)
Category: UV-Max
Time: 1:56.77
Attempts: 15
Comments:
Hope you like the new format for the description, I think it makes more sense than the previous ones to group them like so. I'm still trying to figure out the best settings for the videos. It's slowly starting to get better but I can finally see where the issue is occurring (Davinci resolve). Viddumping simply doesn't work for me but OBS can record at 120fps which is pretty smooth for the most part.
Onto the wad. I will never give you anything is what I assumed would be a sequel to I can't give you any thing. Maybe it is, but I also feel like it isn't. You can't exactly call this a true sequel since both signatures of the wad feel very different. ICGYA's signature is simply a series of slaughtermaps on the macro scale, whereas IWNGYA is known for having a broken colourmap that creates the unusual effect you see. (Yes, before you argue that map03 is within the same lines, I may or may not come back to that at some point in the future.)
These maps were pretty fun yet also quite gimmicky to play with. Through deep analysis you could argue that it blends well with what the texts are trying to convey. The fights within these maps are pretty simple and not too overly-complicated in terms of what the gimmick is, which is a common theme I find whilst playing Maribo maps. It's quite nice to occasionally go on autopilot whilst rocketing a bunch of straggler demons.
Speedrunning the maps however has proven to be quite tough. Map 01 has more intro time than actual playtime, meaning that doing multiple attempts can get quite tedious after some time. For future reference, it's probably better to not speedrun the maps but rather play through them casually, since you can take in more of what is exactly happening.
There is also a map 03, and maybe I can present a demo for that in the future, but really it's up to you guys on whether you want to see me tackle that. As of now, I am focusing on YUM map 32 and Swim with the Whales map 02.
Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/iwngya
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom
DSDA Leaderboards: https://dsdarchive.com/wads/iwngya
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