[Doom II] Japanese Community Project (JPCP) - MAP03: The Sign Of Armageddon (UV-Max)
Game: Doom II
WAD: Japanese Community Project (JPCP)
Mode: UV-Max
Source Port: Zandronum 2.1.2
Recorded using Bandicam
This map's MIDI Choice sold me. The action REALLY picks up from Maps 01 and 02, as well as difficulty. The biggest threat is the main room's size and enemy count. It doesn't help your situation when there are Cacodemons and Revenants shooting missiles. You must have good situational awareness if you are to UV-Max this one, let alone survive it.
MAP STATS
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Map: 03 - The Sign Of Armageddon
Author: Masayan and SkullDemon
MIDI: Masayan - Unknown
Enemies: 108
Secrets: 7
SECRETS
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1) Off the bat, grab the Shotgun and go into the water below. There is a cave that leads to a Chaingun and a Demon. Slay the Demon and then activate the wall it was guarding. This will lower the wall and reveal a Berserk Pack and a Specter.
2) At the first door on the main path, slay all the enemies and then stand on the door. As the door rises, quickly run through 1 of the windows along the side to grab some Rockets, Bullets and Shells.
3) Before the Yellow Skull Key, there are 3 metal columns. The center column can be lowered to reveal a Chainsaw
4 & 5) Next to the switch that lowers the Yellow Skull Key is a wall that can be lowered for 2 Medkits and 8 Shotgun Shells, The stain glass window in there can also be lowered to reveal a Soulsphere.
6) In the dark room where the Red Skull Key is located, there is a set of Health Bonuses hugging a wall. One of the walls can be lowered to reveal a path leading to some Rockets and a Backpack. If you fall into the ravine where the secret is, the wall at the top of the staircase can be lowered to bring you back to Secret #3. This secret helps for speed running, but don't forget the Imps and Revenant that spawn outside.
7) In the large room before the Red Skull Key Door, there are 4 windows made entirely of skulls at the corners. One of the skull walls is a different texture (has bloody skulls). This wall can be lowered to reveal some Rockets and a Medkit.
TIPS
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- Save your Rockets for tougher enemies, especially the 2 Archviles
- Keep moving! Especially in the large room at the beginning.
- Infighting helps when grabbing the Skull Keys. Consider taking advantage of it!
- Try to save the ammo for the Backpack in Secret #6. Every bullet in this level counts.
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