[Doom II] Japanese Community Project (JPCP) - MAP09: The Three World (UV-Max)
Game: Doom II
WAD: Japanese Community Project (JPCP)
Mode: UV-Max
Source Port: Zandronum 2.1.2
Recorded using Bandicam
Map09 kind of reminds me of the start to Tricks and Traps, but with more space, the Cyberdemon/Baron of Hell war is at the end and not having to go through sheer hell just to get things started. It took some practice but I managed to boil this map down to a science. The only real danger is getting out with the Yellow Key in one piece.
MAP STATS
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Map: 09 - The Three World
Author: Tyousen121
MIDI: Doom I - On the Hunt (E1M6)
Enemies: 120
Secrets: 9
SECRETS
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1) In the library room (the door to the right of the one facing you), when you throw the switch and slay all the enemies, you will see a lone Health Bonus in front of a bookshelf. This bookshelf can be lowered to reveal a Berserk Pack and access to the Green Armor room next door.
2) In the room next door to the Armor Library is the room with the Supershotgun and an Imp ambush. Slay all the imps and you will find the back corner wall has a Lion Emblem on it. You can walk through this wall to find some Rockets.
3) In the room behind the Red Key door, the wall with the UAC emblem can be raised to reveal some Health Bonuses
4) In the Blue Keycard room, pick up the card and you will reveal 2 Chaingunners and 2 Hell Knights. The Chaingunner in the corner with the sky's fence can be walked through. You will land on a BFG9000 and some Plasma Cells. Use the elevator to get back up.
5) After fighting your way to the Yellow Keycard, the wall behind the card can be raised to reveal a Backpack.
6) In the giant room behind the Yellow Key Door, there is a switch you can press to bring down a Spider Mastermind. Slay the beast and you will also see a column of dripping blood. On the backside is a candle. Activate the blood wall facing the candle and it will lower an elevator at the entrance of the room. Ride the elevator up and travel around to get the Mega Armor.
7, 8 and 9) In the room with the Exit Switch, there is a another switch behind the Exit Switch. Walk around it and press this switch. This will reveal a Computer Map in a new room. The console in here can be used to open another room revealing Boxes of Rockets. Shooting the Locked sign with a Supershotgun can reveal the last treasure: A Megasphere!
TIPS
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- Tackle the Library to the right first. This will give you an edge for the Armor and the Supershotgun rooms as there is a Chaingunner inside.
- Try to get the BFG from the Secret in the Blue Keycard. This will help you 1-2HKO the Spider Mastermind, saving on Cells for the Cyberdemon
- When you throw the switch to the Yellow Keycard, slay the Pain Elemental to your right first. This will help you in the long run. Use the other demons as meat shields if you must.
- In the room with the Cyberdemon, keep the powerups on standby until you need them. Use the Cyberdemon to infight the Barons of Hell into attacking it. Once all the Barons are provoked, make your attack with the BFG. It should take 1 shot to kill the Cyberdemon if it has sustained enough damage. Try to save enough for 1 round for the Archvile at the end of the level.
- Remember to grab the last 3 secrets before leaving!
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