[Doom II] Japanese Community Project (JPCP) - MAP07: Confused Arena (UV-Max)

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Published on ● Video Link: https://www.youtube.com/watch?v=rFMq5L68PNg



Duration: 5:25
299 views
7


Game: Doom II
WAD: Japanese Community Project (JPCP)
Mode: UV-Max
Source Port: Zandronum 2.1.2
Recorded using Bandicam

Map07 is essentially Tatsurdcacocaco's idea of Dead Simple from Doom II (The Map07 of that one) but with extra enemies and a larger map. You start off having to slay Mancubi and eventually work your way up to Arachnotrons and even a teleporting Archvile.

The action picks up as you play through the map and can turn into a bullet hell rather quickly. Staying on the move and making smart moves will be your key to victory.

MAP STATS
==========
Map: 07 - Confused Arena
Author: Tatsurdcacocaco
MIDI: Mark Klem - Memento Mori I Map13 (Untitled 2)
Enemies: 58
Secrets: 1


SECRETS
========
1) Fight your way through the waves until you press the button that releases the Arachnotrons into the Arena. Facing the switch, head left and turn the corner. Once around the corner, you will find on the wall to your left are 3 emblems inside holes. Shoot the mask that is different from the other 2 with an Impact weapon (Chaingun, SSG or Pistol) and a panel directly next to the corner will drop to reveal some Plasma Cells and Rockets.

TIPS
====
- Stay on the move! Keep your stops minimal!

- Save the Berserk Pack for emergencies only! It can make a difference between you continuing the fight or you starting over.

- Use the natural surroundings to reduce the number of enemies attacking you. If you see any Revenant missiles coming your way, try to cut them off with either a monster (hopefully something different to cause infighting and damage) or use cover.

- For the teleporting Archvile, wait until it begins channeling it's attack, then fire a few rockets or Plasma rounds and then hide for cover. You can also hit the panels with Rockets to cause Splash damage.

- It is recommended after slaying all the Mancubi to get a jump on the Revenants and Chaingunners entering the arena by firing rockets at them. Remember: Chaingunner hitscan can't be dodged easily, the rest of the projectiles can!




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