[Doom II] Japanese Community Project (JPCP) - MAP25: Cakravartin's Miscalculation (UV-Max)

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Published on ● Video Link: https://www.youtube.com/watch?v=I_lWHuycdkE



Duration: 9:30
423 views
5


Game: Doom II
WAD: Japanese Community Project (JPCP)
Mode: UV-Max
Source Port: Zandronum 2.1.2
Recorded using Bandicam

Before I begin sharing my opinion of MAP25, I would like to share something interesting about the name of this map: Cakravarkin is the Sanskrit spelling for the Indian term to refer to an ideal, universal being who rules overall with benevolence and ethics; basically a God. The map itself is almost shaped like a Cakravarkin mandala. Miscalculation is over the fact the place is demonic themed.

Nanka Kurashiki shows off her visual prowess and theming with this map once more, at the cost of this map being complex in terms of efficient path. It took me a few runs to get a path down that would require minimal backtracking. Overall, this map is only difficult at the Red Skull Key and the Final Push at the Exit.

MAP STATS
==========
Map: 25 - Cakravartin's Miscalculation
Author: Nanka Kurashiki
MIDI: Breaking Benjamin - So Cold
Enemies: 188
Secrets: 3

SECRETS
========
1) In the region where you pick up the Rocket Launcher, there is a wall with a hanging Baron of Hell torso embedded on it. This wall can be raised to reveal a Bulk Energy Cell.

2) On the way to the Blue Skull Key, you will eventually come to a bridge on the Right side made up of square platforms. Quickly run across to the other side and you will find a MegaArmor. Be quick as once you take the armor, a Baron of Hell will reveal itself back on the main path.

3) In the room before the Teleporter to the Yellow Skull Key, there is a wall with skulls that a Hell Knight comes out of to attack you. This wall can be walked through to find a Soulsphere.

TIPS
====
- Off the bat, don't forget to shoot the first skull switch off the bat to get out and then press the second skull switch to begin exploring the level. Get the Supershotgun, Berserk Pack and Backpack regardless of which path you take.

- Regardless of which path you take, the switch after the Mancubi Bookshelf (drop into the ditch after the room) needs to be pressed before you can acquire the Yellow Skull Key as the door is sealed. My Path solves this problem ahead of time.

- The Partial Invisibility is best served at one of two points: Getting the Plasma Rifle safely (so the Chaingunners don't tear you to shreds) or the Final Push to assist in dodging missiles.

- Once you get the Yellow and Blue Skull Keys, get the BFG9000 before you go into the Red Skull Key Door, it will assist you. Both keys are required to gain access to the Red Skull Key room.

- In the Red Skull Key room, it is best to make a run for the key when the Cyberdemon is busy attacking and is unable to hit the altar. Once you get the key, use infighting to filter out the Barons of Hell and Revenants. The Cyberdemon will be helpful at saving Rockets and Cells. If you get an opening and the numbers die down, slay the Cyberdemon yourself. To leave the room, use 2 Rockets on the red window on the opposite side of the Red Skull Key Altar (there is a Keen inside) to lift the wall above.

- Once you get the Red Skull Key, the biggest threat in the Center Room is there are 2 Archviles that teleport between the 4 pillars with cages. They will not stop teleporting around until they attack. You will need to wait until they stop and attempt a channel before you can hit them with weapons. Use the outer pillars to avoid taking damage. Make sure you keep tabs on the enemies on the ground so you don't get blindsided while killing Archviles and they don't try and leave the arena (if they do, they will teleport to another location in the center battlefield). Once you kill both Archviles, slay all the remaining enemies and use the Red Skull Key to open the exit.

- In the exit area, there should be 8 Lost Souls high up. You will have to climb up the steps to lower their altitude. However, don't go into the hole with the Blood dripping as that is the official exit. If your port counts Lost Souls, kill all 8 before leaving. Be careful! If you fall into the pit below, you will die and there is no way back up.




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