[Doom II] Japanese Community Project (JPCP) - MAP26: Embodiment of Maliciousness (UV-Max)
Game: Doom II
WAD: Japanese Community Project (JPCP)
Mode: UV-Max
Source Port: Zandronum 2.1.2
Recorded using Bandicam
After a long hiatus of work, DD2, babysitting my grandfather and much practice runs, I am able to finally post MAP26 of JPCP.
The Map has multiple themes and it has some pretty disastrous confrontations with many things that can go wrong in each of them. You must find a way to balance tactics, weapon usage and speed to prevail in this map. Overall, it wasn't difficult, but it did take a lot of practice to figure out effective plans.
MAP STATS
==========
Map: 26 - Embodiment of Maliciousness
Author: Yullie
MIDI: Final Fantasy VIII OST - Nobou Uematsu - Legendary Beast
Monsters: 235
Secrets: 3
SECRETS
========
1) After escaping the Imp and Mancubus gauntlet, you will eventually trigger a trap that wiil lower you into a pit with Demons and Imps. Jam the elevator so it stays down, wait about 2 seconds, then press the Face Switch. This will lower an elevator on the high ground at the door. When you get back up, quickly claim the 2 Boxes of Shells and ride the elevator up to the Berserk Pack. Another option is to have a monster trigger the bridge and be on the high ground next to the door when it lowers. If you do this method, make sure you kill the enemy who triggered it before ascending.
2) While you are in the pit, you will see a shrine through the window to the room below. Shoot the red box with an impact weapon. This will raise a bar in this room that will allow you to collect a MegaArmor later.
3) In your 2nd trip through the room with the BFG9000 (the Star Room with the Archvile), you will press a switch that will lower a Hell Knight and another switch. Kill the Hell Knight and press the switch. This will do 2 things: It will reveal the staircase to the Red Skull Key and it will open a door behind the gray wall in the previous room. Backtrack through this wall and you will find a Soulsphere, Energy Bulk Cell and a Box of Rockets.
TIPS
====
- Once you go through the first portal with a Shotgun, quickly drill a path through the Imps and try to get to at least the Chaingun so you can stunlock the Mancubus with bullets. Make sure you stay on the move as there are Imps on the high ground also attacking you.
- You will be facing many Archviles in this map and some are grouped with some pretty brutal enemy formations, either initially or with corpses. Try to spread out the corpses and quickly dispatch Archviles as they appear. The BFG9000 can eradicate them quickly, but try to use Rockets and SSG to dispatch them as best as possible.
- Quickly analyze the battle formations and the room so that you can setup plans to dispatch enemies, especially in the Red Cave, the Yellow Skull Key elevator, the Blue Skull Key room the BFG Room (both trips) and the Megasphere Platform at the Blue Key Switch.
- Watch your footing along the Red Cave. Falling off is disastrous to your runs and your health!
- In the pit with the Blue Skull Key, 4 Revenants, 2 Chaingunners and a Spider Mastermind will spawn. Try to get the Spider Mastermind to attack one of the 6 other enemies so you can make a BFG strike uncontested. Keep tabs on all the Revenants so that you don't get blindsided by their missiles, especially if they are homing. If you want, you can get the Spider Mastermind to kill everything and then finish it off yourself.
- On the final push, be aware of the Cyberdemon that will ambush you on the way out.
Other Videos By Bamethyst 38
Other Statistics
Doom II: Hell on Earth Statistics For Bamethyst 38
There are 17,897 views in 59 videos for Doom II: Hell on Earth. The game makes up 9 hours of published video on his channel, or 12.91% of the total watchable video for Doom II: Hell on Earth on Bamethyst 38's YouTube channel.