[Doom II] Japanese Community Project (JPCP) - MAP24: Probably Maybe Certainly (UV-Max)
Game: Doom II
WAD: Japanese Community Project (JPCP)
Mode: UV-Max
Source Port: Zandronum 2.1.2
Recorded using Bandicam
Off the bat, the name of this map is weird.
MAP24 has a very rough start, a reasonable middle and a somewhat rough end. The map is essentially broken up into Trials and you eventually have to complete them all in order to get to the Exit. Tyousen also made The Three World but this map somewhat has that feel once you get past the first trial.
On an upside, the music is pretty catchy!
MAP STATS
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Map: 24 - Probably Maybe Certainly
Author: Tyousen121
MIDI: Wiz?R - BdBt4Bt
Enemies: 176
Secrets: 10
SECRETS
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1) Once you get to the Office area, the first floor has a room with a set of wooden desks. One of the desks has a switch on it. Pressing it will unlock the room down the hall, where you can get 2 Medkits, a Rocket Launcher and a Berserk Pack, but you must slay 3 Demon class enemies.
2) In the room across from this secret is another tight room with terminals. One of the terminals has a massive green and black display. Activate the terminal in front of it to lower the wall to the left of you. Inside the closest is a Chainsaw.
3) In the Box Maze, one of the dead ends has 4 small, green boxes stacked in a box formation. This doubles as a switch to lower the box right next to you. Inside the room is a Demon, Night Vision Goggles and a Partial Invisibility.
4) Activating the giant green box on the side of Secret #3 will lower the box right next to it to the ground. Step on it and the box will carry you up to the top of the pile. Up top is a MegaArmor, Plasma Rifle and a Bulk Energy Cell.
5) This secret will take some practice to pull off correctly and safely. It is recommended to have 50 HP with the Megaarmor on for this! You will find a hole at the top of Secret #4 that will take you to a box with staircase on it. Run to the top of this box. A wooden box will reveal an Archvile to your left. Shoot it once with any weapon to piss it off and force it to attack you. You must Archvile Jump onto the Teleporter. The teleporter takes you back to the 4 way room, but you are now on the pedestal with the Megasphere.
6) Near Secret #3 is a wooden box. The wooden box can be lowered like an elevator from the side with the dead end on it. Ride it up to and run towards the biege box under the steel box. This also doubles as an elevator when you activate it. Get on top of it and you will ride up to the top of the boxes. Drop down to get the Soulsphere.
7) When you reach the first switch of the Box Maze, the other side of this switch's block as a circuit board on the back. The board doubles as a switch for an elevator to your right (when facing it). Get on top of the pad and the box will ride you up to another Berserk Pack.
8) Ride the elevator to the Blue Keycard, but before you grab it, hop across the boxes near said elevator (head towards the Archvile Tower and then hop right). The wall here can be opened to reveal a load of Rockets and the 2nd Rocket Launcher.
9) This secret comes in 2 parts. Once you get to the Blood Village, there a layer of the blood lake with a Radiation Suit. Grab it and then go around the corner and you should find a blood waterfall. This doubles as an elevator when you activate it. Press the switch that is revealed. Head into the Square Maze and navigate until you get to the square with the 4 Revenants. You will now find a door has opened in the side. Inside is a Box of Shells, 2 Boxes of Bullets and 3 Boxes of Rockets. However, before you rush it, you must go around the long way to get access to the room. Cutting through the short path will slam the door shut and you will be unable to collect the secret. The door on the side with the Rockets can be opened to get to the Archvile Square to get out.
10) At the Exit room, there is a Cybernetic skull switch on the wall. Press the button and a hut at the far end of the village will reveal a Teleporter inside. Step onto it and it will take you back to the first room, but this time, you can pick up the Megasphere, Invulnerability, Computer Map and Partial Invisibility. Take the portal nearest to the Invulnerability to go back to the Blood Village faster.
TIPS
====
- The first Trial's worst nightmare is the Revenants. Make sure you give yourself space you can run back and dodge the homing rockets. Use infighting inside the hole to reduce numbers faster. Do not leave this room until 45 enemies are slain. The last 1-2 enemies also sometimes get stuck in their chamber, so you may need to wait awhile.
- The office area is recommended to take advantage of infighting in the main halls. You will have the worst time starting off because you will be pincered by 3 Revenants and 3 Hell Kngihts.
- Be careful in the Blood Village! The blood creeks are acid floors and it is easy to lose tabs on the locals and get back attacked or killed! Make sure you take the Backpack before going into the Square Maze.
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