[Doom II] Japanese Community Project (JPCP) - MAP22: A Den of Vice (UV-Max)
Game: Doom II
WAD: Japanese Community Project (JPCP)
Mode: UV-Max
Source Port: Zandronum 2.1.2
Recorded using Bandicam
MAP22, the end of the Burabo Trifecta. The map starts off in a relatively simple facility with a few tricky parts and then slowly amps up to a Temple of lava and rockets that also tests your strategies. The worst of it being a 1 on 1 with the Worst Cyberdemon Ever in a crammed arena and where 1 slip up ends with a Rocket shoved in your face. I had to repeat a Save over and over in my test run to figure out a plan that worked safely. You must utilize clever dodging and strategy in order to survive. I had an easier time here than I did in MAP20 or MAP06, but screwing up has VERY painful consequences like those 2 did.
MAP STATS
==========
Map: 22 - A Den of Vice
Author: burabojunior
MIDI: Jay Reichard - Wormhole (Prjfdoom.wad Remix) (Doom II TNT: Evilution OST Map04)
Enemies: 125
Secrets: 3
SECRETS
========
1) Once you get past the Blue Key Bars and the next door, there is a long staircase going into a lava pool. Along the right hand wall is a hole that will stand out. Enter it and you will find a small shrine with a Berserk Pack in it.
2) After claiming Secret #1, drop into the lava (wearing a Radiation Suit of course) and you will find a wall with a different texture compared to the others (opposite of the lava fall and along the left wall when facing the structure from the cliff). This wall can be walked through to reveal a switch. Pressing it will complete the staircase in the structure. Follow it up and you will find a switch in a hole. Shoot it with a pistol and it will lower 2 pillars in the structure. The one with the BFG9000 counts as a secret.
3) Once you enter the Temple region, start climbing up the snaking staircases until you reach the staircase that leads up to the Exit portal. At the apex of the Snaking Stairs, stand on the runic tiles and face towards the descending staircase. Far out, you should barely make out a red and grey square along the red stone walls. Shoot this with the Chaingun and it will cause a nearby bridge to rise (where the blue torches are next to the Exit Stairs). Cross the bridge and go through the Portal here. Climb another set of stairs to another portal and it will take you to a secret room with 4 Specters and a Soulsphere. Take the portal behind the Sphere to get out.
TIPS
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- Revenants will be the biggest threat in the first part. Give yourself cover or breathing room for their homing rockets. You will need to master anti-Revenant Combat to survive this level.
- Pain Elementals will be incredibly annoying throughout this level as there are 7 of them total. Prioritize to slaying these monsters first by any means necessary to limit Lost Soul production.
- In the Blue Keycard Room, try to use one the pillars or compartments to block Revenant Rockets and Hell Knight bolts. Don't forget to take the Backpack before leaving!
- On the way to the Blue Key Door bars, kill the Archvile first by direct attacking him. Try to get him before he raises anything, especially a Revenant.
- In the first Temple Arena, flush out the Pain Elementals and kill them first, then start slaying the ground enemies. The BFG from Secret #2 will be very effective against all combatants. Save the Revenant clean up for when you are about to head up the stairs. Infighting between the enemies and constant movement is highly recommended for survival purposes here!
- Once you open up the Snaking Stairs, 4 Archviles will enter the fray. Slay them quickly with Rockets or BFG! Use Cover if you must! Once dealt with, slay the Revenants and any enemies left over. Keep your Rocket supplies up as they will be your weapon of choice climbing the stairs. Watch for Rockets
- In the Worst Cyberdemon Ever Arena, bait the Cyberdemon into firing Rockets. After the 3rd rocket fires, charge the BFG and pop out to hit it with the Tracer Rays, then quickly go back into cover. Try to get him as close to the divider as possible. After about 2-3 blasts, finish him off with the SSG using Cover effectively. If you are really ballsy, you can stay in the middle and then try a rush attack or swerve the Rockets the old fashioned way. Either way, this is probably going to be the hardest Cyberdemon in all of JPCP to slay safely.
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