[Doom II] Japanese Community Project (JPCP) - MAP18: Space Port Panik (UV-Max)

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Published on ● Video Link: https://www.youtube.com/watch?v=5sQomOrf8Zc



Duration: 5:53
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5


Game: Doom II
WAD: Japanese Community Project (JPCP)
Mode: UV-Max
Source Port: Zandronum 2.1.2
Recorded using Bandicam

I took a break from Path of Exile's Breach League for the day. I have been putting a lot of man hours on it as of late as the League ends on Feb 22nd. This is why there is a huge gap between Map17 and this one. When the league ends, I will contribute more free time to completing this Map Pack. This will also be the last run I will shoot in 1024x768 as I found out how to get widescreen resolutions on Zandronum.

What brought the run on? One of my friends came over to my house for a Doom II coop round. He was getting ill from playing 12 Maps of JPCP back to back (he doesn't play PC games as much as I do in my off time). So while he recovered, I decided to work on Map18.

Map18 suffered from the same issues as Map06: Many ways to clear it and tedious to balance efficiency with survivability. The real problems I had were avoid getting stuck, primarily in the front door of the Atrium (The Yellow Keycard Door), but luckily there are 2 ways in after all!

Overall, this map is alright, but I really wish the Atrium wasn't Doom 3 dark.

MAP STATS
==========
Map: 18 - Space Port Paink
Author: doom68k
MIDI: Doom II OST - DOOM (Map05, 13)
Enemies: 120
Secrets: 6

SECRETS
========
1) Before entering the Atrium from the side door, there is a Chaingun and Box of Shells on the other side of the stairs. The wall in front of the Shells can be raised to reveal a Partial Invisibility.

2) At the far end of the Atrium, there is a lone Shotgunner inside the reception desk. In the back room there is a bookcase. The wall next to it can be raised to reveal a Hell Knight and a Berserk Pack

3) Right next to the counter in the same reception area is a door that can be opened to reveal some dangling body parts, a Revenant and a Supershotgun. The wall in the back corner next to the Revenant can be walked through to find a Box of Shells.

4) Next to the Reception Desk itself is 2 hallways that lead out the back way. Go through the one closest to the Red Keycard Door and you will find a candle in front of a stone wall. The stone wall can be raised to reveal a Soulsphere.

5) Once you get past the Blue Keycard Door, there is a series of boxes that form a bridge to a switch. Press the switch and then you will notice the barricade in front of it slopes upward. Walk along it and drop down to the box next to it. Move to the corner and then lower the box to drop down to an Invulnerability Powerup

6) On the other side of the Red Keycard Door is a bridge. One of the bridge supports has a Stop Sign with a No Personnel insignia engraved into it (It is along the left side of you facing the bridge from the Red Keycard Door). This engraving doubles as a switch. Quickly run towards the Atrium wall and run along the edge and you will find an opening that contains a Megasphere. You must be quick before the wall closes again.


TIPS
====
- Do not assault the Atrium without the Invisibility Powerup, the ammo at the far corner outside or pressing the switch at the base of the right most balcony. You will need the powerup to survive the initial Zombie enemies and the latter will let you get a Backpack along with the Blue Keycard. The ammo will save you headaches later.

- I recommend saving the Night Vision Goggles for the Clean up as fighting Arachnotrons and other high health enemies in the Atrium is a lot harder than fighting a few paltry Zombies.

- Under the cover of cloaking, claim the next 3 secrets and slay the Zombies so you can have a 200 Health advantage going outside.

- While invulnerable, try to use the time to setup an infight with the Cyberdemon and the locals and hit the left and center balcony switches. This will save you time.

- Once you claim the Yellow Keycard, if you want to take the gambit, cut through the Yellow Keycard Door for a shortcut, but there is a high chance you will get stuck if an Arachnotron or Hell Knight is at the top of the stairs or a Cacodemon and Revenant block the path out. Go around for the time being. Try not to slay too many enemies as an Archvile will spawn in here after you claim the Red Keycard.

- If your source port counts Lost Souls, try to keep them within the battlefield space as much as possible. The lone Pain Elemental can make UV-Maxing a pain.




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2017-05-01[Doom II] Japanese Community Project (JPCP) - MAP26: Embodiment of Maliciousness (UV-Max)
2017-03-07[Doom II] Japanese Community Project (JPCP) - MAP25: Cakravartin's Miscalculation (UV-Max)
2017-02-27[Doom II] Japanese Community Project (JPCP) - MAP24: Probably Maybe Certainly (UV-Max)
2017-02-24[Doom II] Japanese Community Project (JPCP) - MAP23: Thermal Disposal Place (UV-Max)
2017-02-18[Doom II] Japanese Community Project (JPCP) - MAP22: A Den of Vice (UV-Max)
2017-02-16[Doom II] Japanese Community Project (JPCP) - MAP21: Search and Destroy (UV-Max)
2017-02-15[Doom II] Japanese Community Project (JPCP) - MAP20: Escape From UAC Space Base (UV-Max)
2017-02-12[Doom II] Japanese Community Project (JPCP) MAP19: Remind (UV-Max)
2017-02-10[Doom II] Japanese Community Project (JPCP) - MAP18: Space Port Panik (UV-Max)
2017-01-09[Doom II] Japanese Community Project (JPCP) - MAP17: UAC Energy Plant (UV-Max)
2017-01-03[Doom II] Japanese Community Project (JPCP) - MAP16: Forlorn Defense Line (UV-Max)
2016-12-28[Doom II] Japanese Community Project (JPCP) - MAP01: First Assault (UV-Tyson)
2016-12-28[Doom II] Japanese Community Project (JPCP) - MAP03: The Sign Of Armageddon (UV-Tyson)
2016-12-20[Doom II] Japanese Community Project (JPCP) - MAP32: Blood Fund Gang (UV-Max)
2016-12-18[Doom II] Japanese Community Project (JPCP) - MAP27: A Resplendent Emerald Green (UV-Max)
2016-12-16[Doom II] Japanese Community Project (JPCP) - MAP31: Manufacturing Plant (UV-Max)
2016-12-16[Doom II] Japanese Community Project (JPCP) - MAP15: Nandeyanen (UV-Max)
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2016-12-13[Doom II] Japanese Community Project (JPCP) - MAP13: Bad Morning (UV-Max)



Tags:
Doom II
Doom
JPCP
MAP18
UV-Max
Japanese
Community
Pack



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