Doom II: Sunder - Map 05 (Precarious) UV-Max in 5:39

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Published on ● Video Link: https://www.youtube.com/watch?v=OxlTIZO7o54



Duration: 11:36
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Runner: Zero-Master
IWAD: Doom2.wad
PWAD: Sunder.wad
Category: UV-Max
Map: 05 (Precarious)
Source Port (Demo): Woof v7.0.0
Source Port (Video): DSDA-Doom v0.21.2
Time: 5:39.23

Description:
6 second improvement over the previous record, second half of the video includes ghost players of some failed attempts.

What a map. So many attempts lost to things you have absolutely no control over. I have no idea what was even happening during this attempt, 2 cyberdemons that didn't instantly murder me when I was right next up to them? lots of hell knights left alive?? Cyberdemon all the way to the south??? Nothing fell off the ledge????

I was 99% convinced the cyberdemon had falled of the ledge (my fault I didn't hear it die), the infighting seemed to be so bad that I couldn't imagine they all stayed up there, because they do fall down quite frequently. It really didn't help that I had couldn't hear properly because I had other things running in the background. This is also why I wasted 1-2 seconds at the switch by the arch-viles.

All cyberdemons were low health (1 was dead) and nothing fell down, that is nearly the most perfect RNG you could ever hope for on this level. Unfortunately there was a bit too many monsters left alive and I didn't manage to clear the pain elementals which created a bit of a mess and cost me a lot of time, should have had a better plan for it and the time could have been really good I think. When I got to the last area and I figured the cyberdemon had fallen down I took it as a practice run where I'll just leave any cyberdemon down in the lava alive and at least try to get through the level. I am not sure if it helped me, since I did get a max and I did beat the record I'll go with yes, and because there were more monsters left alive than usual the luck wasn't perfect, so I don't feel too bad taking it safe.

When I saw I had 4 monsters remaining going towards the arch-viles I was even more sure I was screwed... what an amazing sight it was to just see a pain elemental just flying around at the starting area, couldn't believe it.

Despite the the absurd luck requirement this was actually a lot of fun to do, really an awesome map to run.

Route/Strategy:
All credits to Ancalagon here, I didn't really have to think about anything, just some small variations that might not even be an improvement. The main idea is to just open up the entire map as soon as possible, you can't fire until you've reached the pain elementals, as you don't want them moving around freely and you don't want to kill them with a shotgun.

Just need to get lucky with the first switch, a ton of attempts die quickly here.

Get the first soulsphere to open up the next area, I wait a second near the edge for the walls to the cyberdemon to lower. If you go too quickly then he will start moving sideways and struggle to get out of his little box.

The next platforming section is the easiest. I run back to the entrance and wait a second before I run towards the switch, this way I'll most likely get the cyberdemon out of there and I won't get hit by a rocket around the corner going back. More platforming, I grab the first mega armor so I don't have to grab it later. Then I circle the last area and grab some cells + rockets. A faster route would be to just grab the plasma rifle and leave, maybe grab some extra rockets for the pain elementals. I thought of this only right after I finished this demo, so I didn't experiment with it to much.

Now back to the pain elemental teleport section, best to use rockets since it's faster and you want the plasma for the cyberdemons, of course it's a bit of a risk because of lost souls. If there's too much to deal with I'll switch to the plasma rifle to clear out as much as I can before trying to use more rockets. Sometimes I might leave 1-2 pain elementals alive if they look too difficult to deal with or I'm just too low on health, they usually show up at the last section anyways. Back to the second cyberdemon, here it feels like 50/50 if I just die trying to get across, cyberdemon blocking the path is the worst, but arch-vile or well timed revenant rockets are also hard to deal with.

Straight back to the last section afterwards and just circle around to get infighting going while grabbing the remaining ammo. One should just stay up top and not move down again in this area so you don't drag monsters all over the place. If any cyberdemon has fallen down the run is over.

Back to the first cyberdemon, at this area after you've killed the cyber you can kill revenants and hell knights that have fallen down from the last area. Then go to the start and clear out the viles from a safe distance. I do a setup kind of when going for the exit so I don't do anything incredibly dumb and fall off at the end, happened frequently in practice thankfully so I was aware of it.







Tags:
Doom
Speedrun
World Record
100%



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