Doom II: Sunder - Map 06 (Grinder) UV-Max in 12:59

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Published on ● Video Link: https://www.youtube.com/watch?v=_lEjdpaStwc



Duration: 13:08
27,221 views
952


Runner: Zero-Master
IWAD: Doom2.wad
PWAD: Sunder.wad
Category: UV-Max
Map: 06 (Grinder)
Source Port (Demo): Woof v7.0.0
Source Port (Video): DSDA-Doom v0.21.2
Time: 12:59.63

Description:
98 seconds faster than the previous record. Fortunately with some route improvements this level was easy and the time was easily improved.

I took a lot of unnecessary damage at the start and somehow still made it without too much trouble. After I killed 2 of the teleporting arch-viles in the area before the invulnerability I decided to just leave as I was too low on health to deal with the last vile.

Got some nice infighting between the first cyberdemon and the monsters that are up top to the right at the start. Also had some really good infighting with the barons and mancs by the plasma rifle, as both barons were dead. Didn't get that good infighting between cacodemons coming from the teleporters and the barons, it's my fault for dragging them too far down to the start, so I used a lot of plasma to clear them out.

The second cyberdemon in the cyberdemon pair didn't die to infighting which is a bit unfortunate, he was very low, but I wasted quite a bit of time trying to get him fighting the hell knights again. Would have been a really good time for this route if that cyberdemon died to infighting. Also lost a bit of time to the second cyberdemon pair where one of them teleported a bit late and took too much time to start infighting compared to usual.

Nearly lost out on sub 13 by going for 100% items, probably should have just grabbed it while I was firing plasma.

I'm sure another minute at least could be saved on this route, but I had some other ideas that were even faster, just a bit too crazy to do. I tried a few times to improve the time, but getting all the cyberdemons to do their job can be a bit rough as well as this not being the fastest route so I figured I'd move on to the next map instead.

Route/Strategy:
Instead of doing it the normal way of clearing out everything at the start I instead do an arch-vile jump to get early access to the upper area. This gives me full armor and nearly full health which I will have no need for when I go back up here after getting blue skull key. I hope to get the first cyberdemon infighting with the upper section so he can get a lot of damage done. Once I've grabbed the armor I do a linedef skip on the double cyberdemon closet, they'll destroy everything else in there first while they are trapped. The demons don't teleport in up top either then, so I clear out the revenants here since they can be annoying later and they don't really infight well with anything. Also standing near the edge here I can get some infighting going between mancs and barons at plasma rifle which is really good as it costs a lot of rockets to deal with that otherwise.

I open up the next room and clear out as many imps as I can before doing another linedef skip (different linedef, but it does the same thing). Once the room is clear I grab the 600 cells and clear out some imps so that I can leave without getting blocked from below. Then I activate the hell knight/caco/vile teleports and try to clear out the arch-viles, if left alone they'll resurrect 100+ monsters, so it's best to clear them out now.

When the viles are dead I can leave, need to open up the cyberdemon closet before leaving so these 2 can get a lot of work done on the hell knights and barons. Next I just try to clear out as much as I can in the starting area before dealing with the teleporting monsters with the 3 arch-viles. When that is done the map is pretty much over, just clean up everything and make sure the cyberdemon pair are infighting or dead.

600 cells + invunerability makes the 2nd last fight as simple as it can get, though one can save a bit of time by trying to get the cyberdemon to take out as many cacodemons as possible. Tried a few things for the final fight, what I came up with was both fast and safe, so there wasn't too much to think about. Usually I'd be left with 300 cells at the end of the fight and never close to dying, so it should be good.

I grab the top invulnerability first and get to the 2 switches in the nearest corner, then I move towards the other invulnerability while killing as many of the 4 arch-viles as I can. Obviously grab the second invulnerability before the first one is done, head towards the next switch before going back and activating the last switch. Dump all the rockets and then just go to the outside and spam plasma until it seems clear enough to head back in for cleanup.







Tags:
Doom
Speedrun
100%
World Record



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