Doom II: Sunder - Map 04 (Metal Descendants) UV-Max in 11:42

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Published on ● Video Link: https://www.youtube.com/watch?v=BAGmKWva384



Duration: 11:50
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Runner: Zero-Master
IWAD: Doom2.wad
PWAD: Sunder.wad
Category: UV-Max
Map: 04 (Metal Descendants)
Source Port (Demo): Woof v7.0.0
Source Port (Video): DSDA-Doom v0.21.2
Time: 11:42

Description:
89 seconds faster than the previous record.

I expected to hate this level, just the look of it, the crushers and the platforming.. don't think I've ever even played it before and just skipped it whenever I did my first playthrough of sunder. But it's not that bad, partially because it turned out to be a lot easier than I expected so attempts were mostly fun to do.. with exception of the moments were I died to the crushers :)

Not much interesting to say about this demo, everything kind of went ok, but you don't really need any luck at all to improve the time.

Route/Strategy:
Cheese the start and just don't shoot. Hide in the corner of the switch and you're mostly safe until the switches are available, and I'd just reset if a revenant followed me into the room. The hell knights/barons will take a lot of damage to the crushers by the time you get back, as long as you exit through the other door you came in and lock them in. Of course it would be faster to just do this normally, because then you would be able to get the chaingunners as well, but I'd rather just get through this section alive.

Killer5 mentions having lost a few attempts to the cyberdemon on the way back from the chaingunner switch, and it did happen to me a few times during practice.. but somehow it never happened during my attempts, so just get lucky and you'll get past him easily :) (if not, maybe back off until he moves away).

Also like the previous route I definitely didn't want to fight those revenants at yellow key while the barons are coming with just 100 health, no need either as you can get to them later and the barons aren't there. So I just grab the rocket launcher, rocket ammo and yellow key and get out while leaving some 20 rockets in the corner for later.

The reason the time was so easy to improve is partially because of the next room with the imps teleporting in. I just want to activate the switches as quickly as possible and then just leave because the crushers will take care of nearly all the remaining imps. No need to wait around for them to teleport in. I also try to leave the 4x15 rockets in that room for later when I get back there to kill any imps that have not walked into it's own death. I wonder how often all the imps would die, here there was 1 left and I think he would have gone into the crushers at some point. I never tested just finishing the map and ignoring it completely, it might work since those imps that get stuck for a while might move out once you go back to the starting area.

I've been taken by surprise by the red key crushers a few times. The pattern is the same if you arrive at the same time, but since that doesn't happen I was killed a few times. This fight is extremely trivial, just circle around and don't get caught by the hell knights/barons coming from the starting area. One could leave here even earlier, perhaps also use the monsters against the cyberdemon which teleports in later at blue key room.

I'm not a big fan of platforming, so I think I lost 2 attempts here to bad movement and getting caught in the crushers. Like the red key you could maybe go for the soulsphere at certain times instead of trying to look for the correct pattern. I managed to get a hang of it in the end though, you can usually run across 2-3 platforms easily when the outer wall opens up. Would have been much faster to use plasma rifle (or rockets if you are crazy enough) instead of chaingun of course, so a bit of time can be saved here. Also need to be careful of linedef skip when reaching the end, if you run too fast you might not kill the mancs as you don't activate the crushers.

Final area is quite easy, I killed the mastermind before hitting the first switch, obviously a bit faster to do it the otherway around. Once the revenant reach you I go through the teleporter and hit switch 2 and 3 before attempting to go back to switch 4. If you don't get switch 4 on first attempt it's fine, you kind of want to drag monsters into those crushers anyways, so meanwhile I go through the teleporter and fire some rockets on the mancs which you need to kill at some point and then try again if I didn't get it. Even if you get the switch first try it might be good to circle the arena again, but I didn't test this much so I'm not sure how long you should stay there to clear it as quickly as possible.

Now I leave the final area and close the blue key door twice, monsters won't get through and meanwhile I go clear out the other areas where I left monsters alive. Once that's done I can just safely use rockets and clear nearly everything that's left in the final room while it's all gathered at the door. Some mancs will always survive so I need to be extra careful to make sure I got them all







Tags:
Doom
Speedrun
100%
World Record



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